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27 September 2017 by nathaniel

Artist Feature: Bryan Cera and Critical Machining

Bryan Cera is a former student of mine (he did both his BFA and MFA with me at UW-Milwaukee), and I couldn’t be prouder. Not that I can honestly take any responsibility for the person and artist Bryan has become – one who far surpassed his teacher long ago; but rather, I am proud to call him a friend and colleague, proud of the hard work he has done, and what he has achieved with it.

Cera was the featured artist at Maker Faire Milwaukee last weekend – the largest Maker Faire in the country – showing off his custom-designed 3D/ceramic printer, and some Daft Punk cosplay, among other things. The former’s main innovations are a vertical shaft worm gear box in order to seriously increase torque, so as to work with standard clay (rather than the over-watery liquid that often doesn’t hold form in most models), and real-time, manual  controls to similarly adjust speed and viscosity as needed. The latter (which gets heaps of Interweb hits), he happily told us, uses an Arduino Nano and addressable RGB LEDs.

But it is not Bryan’s technical innovation nor his open source attitude alone that make me proud. He was always this way, generous and smart, able to figure things out and willing to help others understand them. (See some of Cera’s best tutorial shares here.)

What continues to intrigue and impress me is Cera’s ability to smoothly move between cool pop culture fun, and important questions about how we perform and understand technology, ourselves, and the worlds they together make and change. For him, and for anyone who spends any time with him, art and craft, technology and culture, philosophy and fun, are never far apart – and the stakes in that distance – or the lack thereof – always have consequences.

When I met him, Bryan was making traditional art and going through school on the one hand, playing with technology and his sense of humor on the other. He didn’t see these two lives as connected until he was pushed to explore his fun and geeky side in his (home) work. What initially came out was various versions of Supercontroller – a full-body, interactive interface for Super Mario Brothers. Delightfully fun, we grab coins and jump over (or on top of) turtles to rack up points; this piece’s various iterations also begin to show how digital realms do not enhance our behaviors: they actually limit them in how we must face the screen and interact. Pung – the title a cross between the 80s game Pong and the word sung (like singing) – sees us control the up/down paddles of the classic table tennis arcade game with our voices. Here microphones stick out like robot arms from the screen, and gallery-goers sing and scream into their controllers in order to make it go. It’s a hilarious amplification (literally!) of the weird things we do to make our technologies function (watch the video!), between play, performance, and habit.

These two works embarked Cera on a journey around precisely the tensions between such things. One breakthrough open-source piece that got a lot of attention was Glove One: a fully functional phone you wear on your hand. Though a lot of folks really loved it – you dial on your fingers, do the classic “call me” gesture to speak and listen with your thumb and pinky, hang up by slamming your fist – there was a much funnier, and more critical, joke to the entire gesture. You see, there’s this great hand-phone you can use with natural movements and that looks super cool… and all you have to do is give up all other uses of your hand. You can’t do anything else. Pick things up, hold hands with your partner, wipe – none of it is a go. And Cera’s argument is that we often give up just so much when we adopt our new tech toys. Even when our phones are not there, for example, when we try to shut down and shut off, we feel the phantoms ringing in our pockets, pulling away our attention and our time…

ARAI: Arm For Artistic Inquiry (pronounced array) goes in another direction, but explores similar concepts. We constantly hear how robots are going to outperform us, steal our jobs, become more human. One core argument for this future is so that we humans can spend more time doing important things… What if, Cera asks, we made a robot more human, by having it do the things that humans would actually do in that free time? So… he made a robot that procrastinates. I kid you not. ARAI constantly opens the fridge, peers in, then closes it. It surfs Facebook for pictures of cats. It stares at magazines but does not read them. Ironically, says Cera, the more human the robot becomes, the more useless it is to us. Scary, funny, something to think with… He talks about it brilliantly in the TEDx talk above.

I’m super excited to see what’s next from Bryan Cera. Now an Assistant Professor of Craft and Emerging Media in the Media Arts Department at the Alberta College of Art and Design (that’s a mouthful of awesome right there), he seems to be playing out how more general materials think and act, and how they may change our media, alongside and within them. His beautiful Video Crystals, for example, shape moving images into moving sculptures, and he is in the process of imagining ceramic robots.

Good job, Bryan. Thank you for your work.

Posted in art, art and tech, artist feature, culture, me, milwaukee art, philosophy, pop culture, research, technology, theory · Tagged aesthetics, art, artist feature, bryan cera, coding, culture, digital studio, ecology, engineering, maker faire, milwaukee, teaching, technology, TEDx ·

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24 September 2017 by nathaniel

Wednesday Sept 27: Morehshin Allahyari at UWM

Morehshin Allahyari is an Iranian artist who moved to the US ten years ago, and produces work across Internet art, video and installation, sculpture, writing, and other forms, all of which explore, she says,  the political, social, and cultural contradictions we face every day.

Two of Allahyari’s recent and most well-known works are The 3D Additivist Cookbook (with Daniel Rourke), and Material Speculation: ISIS. The former is a book of 3d .obj and .stl files, critical and fictional texts, templates, recipes, (im)practical designs and methodologies from over 100 world-leading artists, activists and theorists.

And it is absolutely free.

Download The 3D Additivist Cookbook here, or torrent (yes, a completely legal bit torrent!) the archive here.

Material Speculation is a reconstruction of 12 selected (original) artifacts (statues from the Roman period city of Hatra and Assyrian artifacts from Nineveh) that were destroyed by ISIS in 2015. Allahyari 3D modeled and 3D printed these forms, creating, in the artists words “a practical and political possibility for artifact archival, while also proposing 3D printing technology as a tool both for resistance and documentation. It intends to use 3D printing as a process for repairing history and memory.” She includes a flash drive and a memory card inside the body of each 3D printed object, making each a kind of time capsule with images, maps, pdf files, and videos gathered on the artifacts and sites that were destroyed.

She is also a friend: generous and fun, smart and friendly, I highly recommend you try to make it to her talk this week, September 27, 2017 here in Milwaukee.

Artists Now! lectures take place every Wednesday at 7:30 pm in the Arts Center Lecture Hall on the UWM campus. They are always free and open to the public.

Posted in art, art and tech, artist feature, milwaukee art, news and politics, philosophy, technology, theory · Tagged aesthetics, art, artist feature, culture, digital studio, ecology, Morehshin Allahyari, philosophy, technology ·

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19 September 2017 by nathaniel

Brefiew: Unthought: The Power of the Cognitive Nonconscious by N Katherine Hayles

Welcome to another briefiew (brief review)!

N. Katherine Hayles’ How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics was hugely influential on my dissertation and thinking, and I still cite her regularly in my classes and texts. Here her ironically titled book re-members (that is, embodies again) how humans (and data) both “lost their materiality” in our minds, and then she shows us that this is dead wrong, and that there are major stakes in that misperception. Her 2017 Unthought: The Power of the Cognitive Nonconscious differentiates between a thinking that describes “thoughts and capabilities associated with higher consciousness such as rationality, the ability to formulate and manipulate abstract concepts, linguistic competencies, and so on,” and “cognition” (2), which is the nonconscious capacity for processing information, the latter gained through biological sensation or perception, or technological sensors, mechanical feedback, or data received from external sources, among other things. Cognition, in other words, is a “much broader faculty” extant on some level “in all biological life-forms and many technical systems” (14).

Hayles wants to have the humanities engage with and better understand “the specificities of human-technical cognitive assemblages and their power to transform life on the planet” through a more coherent “ethical inquiry” (3-4). She wants us to look more closely at what and how those systems act, cognize, and think, what we do with and as them, and why. Hers is an important premise and fascinating study of the “supporting environments” humans are “embedded and immersed in,” which “function as distributed cognitive systems” (2).

I found myself alternatively nodding and shaking my head while reading. I agree that we must pay more attention to the things that think and cognize, and the ethical questions at play; though I also believe the distinctions more blurred and subtle (and sometimes non-existent) than laid out by those Hayles cites (book forthcoming – though mine is entirely about art!). Still, this is precisely because it is such an interesting topic, with too much to debate. And Hayles’ bringing these ideas into the humanities is unmistakably important, and her modes of storytelling around them are as funny and smart as ever. If you haven’t yet read  How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, I would start there – not because you need it to understand Unthought, but because the first is her strongest manuscript, by far.  If you enjoyed that, or have more interest in the later/recent book, I do recommend it. It’s not as easy of a read, but it is more than worthwhile, and may yet prove to be the game-changer the first was.

Posted in art, art and tech, books, briefiew, culture, philosophy, research, reviews, technology, theory · Tagged briefiew, cognition, computers, digital humanities, embodiment, ethics, katherine hayles, Nonconscious, philosophy, posthuman, thinking, thought, unthought ·

Archives

16 September 2017 by nathaniel

Exhibition Review of ‘This is Bliss’: Jon Horvath at The Alice Wilds, Milwaukee (updated!)

Jon Horvath at The Alice Wilds

Milwaukee artist and teacher Jon Horvath opened a moving and complex exhibition last night, his first with The Alice Wilds – one of the newest galleries in town, whose roster of artists and well-curated shows have already made it a destination.

Horvath’s story goes something like this: about four years ago the artist found himself driving through Idaho, and could not help but exit when an interstate highway sign read “Bliss.” What he found is a town with a rich and complex history - part of the Oregon Trail and first railroad system in the continental US, an inspirational space for Ansel Adams, Evel Knievel, and J.D. Salinger – now mostly abandoned and forgotten. All that is left, Horvath explains, is “one school, one church, two bars and two gas stations” serving about 300 residents.

Jon Horvath at The Alice Wilds

On first entering the exhibition, we encounter the hand-written-esque sign pictured above (top), setting up a tension between celebration and critique: for what once was, for what currently is, for the potential of what is yet to come. Bliss’ story, we understand almost immediately, is the story of America: its promise and its loss, our nostalgia for possibilities which are still possible but further away, our regret for the halt – nay, backwards movement – in progress.

The first room, then (second picture, above – click for large view), is a portrait of portraits, moments and places, people and objects, caught over four visits Horvath paid to the town of Bliss in the months that followed. He learned much of Bliss’ lore in conversation with a resident who was watering a patch of corn in his garden, on his first trip, and consequently collaborated with other Bliss-dwellers on follow-up narratives and images.

This room is by far the strongest on the exhibition. Horvath’s eye is refined and subtle, where he cares for and is generous with his subjects, conveying both pride and humility, hope and not-yet defeat. Each image, and their installation together, moves and is moving, invites us not to look on as voyeurs, but rather see ourselves in the photos, as part of them and that life, here and now.

In transition from this room to the back (a much more intimate space, which I will write about in a moment) is a series of painterly or graphic boards with inspirational quotes from the likes of Albert Einstein and Helen Keller. I’ll admit, I wonder what their significance was, specifically in relation to Bliss and its story. I found them to be interesting and inspirational, yes, but also a bit overdetermined in relation to the rest of the exhibition, which was more subtle and thoughtful. Perhaps that was Horvath’s point? Maybe they were ironic? He is too smart of an artist to dismiss this series as simply “off-topic,” or “failed,” so I welcome feedback in the comments, if anyone has them. They make me think, and ask questions… is that enough? I’m going to reach out to Horvath, and will follow-up if and when I hear back. (His response now below!)

From Jon Horvath, via email to me:

Happy to address your questions about the paintings, as I fully acknowledge how they may appear like an unusual departure from many of the other works in the project.

The paintings are given the broader title of “Senior Class Quotes.”  On the second day of my first visit to Bliss in 2014 I was invited to attend the high school’s graduation (I was quickly and warmly introduced to the town by the local residents).  That year, Bliss graduated a total of seven students and at the graduation ceremony was a digital slide show that contain[ed] inspirational quotes selected by each of the graduates.  As you touched on in the article, themes of idealism and the failed/unexpected outcomes that are often close behind are very present in the larger Bliss project.  So, for me, I wanted to take the occasion to honor the hopefulness of these graduates at a critical transition point in their lives by turning the digital slides into something more concrete in the form of the paintings.  The background imagery of each painting is a close recreation of the graphic imagery that each student used within the video editing software.

So while the paintings do possess the possibility of some irony, I’m less interested in concentrating my efforts on that and more so attempting to honor this moment of sincere thoughtfulness on the part of the graduates.

The last room felt like it was more about Horvath’s personal relationship with Bliss, and is for this reason my favorite on exhibition. Look at that relationship between hair and water, above. Just look at it. Better yet, go to the exhibition and spend time with. I stared at it for quite a while, with wonder.

An artist book (which I purchased), a photo catalog, receipts from his diner visits, some bottles and trees… This was where I briefly chatted pleasantries with the artist while my daughter ate cookies. But I was admittedly distracted by the imagery around me, and eventually told Horvath I had to spend time with it.

You should, too. Both ‘This is Bliss’ and The Alice Wilds are very much worth your time.

This is Bliss is on view at The Alice Wilds in Walker’s Point from September 15 through October 21, 2017.

Posted in art, culture, exhibition, milwaukee art, pop culture, reviews · Tagged alice wilds, art, bliss, exhibition, jon horvath, midwest, milwaukee, photography, review, teaching, western ·

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13 September 2017 by nathaniel

how to write an artist statement, part 2

I wrote this post on how to write an artist statement back in June 2009, and it is still, to this day, in the top five of visited pages on my site every month. In short, I recommended any given statement for a work of art include three things: what the piece is, what we see or experience, and what is at stake in that experience, for us to practice beyond our initial artistic encounter. I expounded on this a bit more, then went on to offer seven additional guidelines for your text, which should, I recommended, be 300-500 words.

But that’s for individual works of art. What about your overarching artist statement, for a series, body of work, or, yet more difficult, your practice overall?

The answer is simpler than you think. Do a statement like this/the above for three or four pieces, individually, then look for overlaps in the stakes between them, in order to write around them. And edit this all down to fit it into one page, maybe 700 words or so.

Too often, artists begin writing an overall statement about their work in a vacuum, or rather, regarding their personal relationship to their art, instead of their viewers’. But “I’m interested in,” or “my work explores,” and “I research and relate….” are about your practice, or what you want your work to do. Very often, such statements only describe the last piece you made, the work you wish you were making, or the processes you used to produce them. The experience of viewership of extant art is a very different thing. And writing a material and/or relational experience for us is precisely how you invite audiences in to material and/or relational art.

Your statement should rather start with something similar to the above. “I make x, which do y, and z is why that is important.”

Then… wait for it… …

For example, in [title of piece] … [summarize one artist statement you already wrote. What it is, what we experience, why that’s important. Refer back to this post when writing!].
Or with [do that again, for another piece].
And in [one more time, another piece].
Overall, the work… TA DA!!!

And so, write the immediately above first. Take your individual works for what they are, and do – even ask others what they are and do for them – before you write around them. And be as concise as you can in this.

But Nathaniel, you may say, your artist statement is SUPER long! That’s true. Yet it follows that same format; it just does so three times in a row, for lots of work, with transitions, so that those web surfers looking for specific pieces I am known for will be able to search for them and know they’ve come to the right place. Remember: I have a 20 year artistic research practice, across printmaking, writing, installation, interaction, networked art, sculpture, performance, and more – and some folks only know one or another of the media I work with, depending on their field. Most people who come to my site already know something about me, and are looking for a specific piece, and I make sure they can find it. I wouldn’t put that entire long statement on an exhibition, or send it to a residency. I would choose three pieces, and perhaps write around those, again. And I recommend said same for all my students and peers, in a given space.

Remember: writing, theory, philosophy and storytelling tell us the stakes of what we do and are, what we might be in the future. Art brings those stakes into the room, as material form, or experience. And so you must always include what your art is, and how we engage, so as to have us regard its import. And then write-with that story, think and share, again and again.

Posted in art, philosophy, research · Tagged art, artist statement, how to, philosophy, statement, stories, storytelling, teaching, writing ·

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11 September 2017 by nathaniel

Syllabus sharing: Electronics and Sculpture, a class with arduino, mechatronics, and art at UWM

The Arduino Uno microcontroller

This term sees my first time teaching a full semester of Arduino in the Department of Art and Design at the University of Wisconsin-Milwaukee. Most geeks will know that the Arduino is an open source microcontroller for physical computing projects. Easy break down: whereas multimedia and code art classes (in Processing or Max or openFrameworks, for example) might have students make generative or interactive work that utilizes anything which already communicates with your computer via USB or bluetooth or the internet (a kinect for body tracking, a Wii for dancing, web cams, mics, or data streaming from sources online for input; printers, projectors, speakers or screens for output), the Arduino (and things like it) allows for non-standard, analog interfaces: flex sensors, light cells, or sonar for input, for example, motors, lights, fans, or solenoids (to control water or air) for output.

a student favorite: Danny Rozin’s “Wooden Mirror,” which depicts real-time, reflected video in rotating wood chips. Click for video with awesome sound. Danny was my prof!

Most of my students have little or no background in coding, and even fewer have any experience with electronics when they sign up… meaning, this syllabus will work as an introduction. That said, I offer it at the 300-level, so that my digital art students will understand bits and bytes, audio and video, how computers “think,” and my other artists will be able to bring their skills with crafting images or objects (etc) into the mix. I also “stack” it with a 400-level class, so grad students, or advanced students that want to take it a second time, can add another dimension of creativity and criticality.

If you can’t tell, I’m excited about it.

I’m sharing three documents with the inter-webs. One is the core syllabus; another is the advanced syllabus; and the last is the calendar. They are all under a CC-by license (Creative Commons Attribution), meaning, you can do whatever you want with them (use, distribute, remix, etc), so long as you credit me and acknowledge the license I used, link back to this page, and do not prohibit anyone else from doing said same.

The semester arc goes something like this:

  • look at cool stuff
  • build mechatronic paper sculptures (thanks https://www.robives.com!)
  • understand electricity and make a creative project with a simple circuit
  • make digital inputs and digital outputs with Arduino (and produce another creative tech project)
  • find inspirational work, while learning coding and prototyping
  • construct analog ins and outs as part of artistic endeavors
  • sketching and inspiration, writing and thinking, aesthetics and ethics, with digital and electronic media
  • sensors and actuators (and not fetishizing them – oh my)
  • transistors and relays, serial communication and integrated circuits, PCBs (printed circuit boards)
  • and finally, lots of studio critique and makey makeys towards a final object or installation

I also require documentation of everything in photo and video and text as part of the class, so you can expect to see some of that at the end of the term. This got us started last week (and you can follow when I assign readings in the syllabus/schedule):

Required Books/Readings

  • For learning code and wiring: Programming Arduino: Getting Started with Sketches, Second Edition by Simon Monk
  • For learning about electricity, power, and more: Make: Electronics: Learning Through Discovery by Charles Platt

Required Materials/Supplies

  • And for the best bang for buck Arduino kit at the moment: Elegoo UNO Project Super Starter Kit with Tutorial for Arduino (and a USB power adapter if they don’t have one)

There are also some recommended (read: not required) books for them, which you should definitely get for your classroom, in the attached documents.

Here are the 300-level and 400-level syllabi, and my schedule for the term (meets twice a week for 2.5 hours), in RTF format (open in Word if you have it – they’ll look better / have the images), as I first conceptualized them at the start of the term. I’ll upload any major changes if/when they happen, and note that here. Please let me know (via comments, or email if comments are closed) if you find this helpful; it’s always good to hear from folks. Speaking of, I’m also happy to share how I spent my lab fee dollars, or specific lecture notes, if someone needs/asks; but that’d take a bit more organization, so I’ll only do it on request (but then I’ll post it and credit the asker).

Conversely, I’m yet to decide on the more conceptual readings for my students, if you have ideas! In my Interactive and Generative Art class, we read a bit by me, Katja Kwastek, Kate Hayles, Kate Mondloch, and Philip Galanter. But I’ve not found something that punctures the right images for me in the kinetic/physical computing realm. Perhaps I won’t find it in the standard places… Should we look at Minimalist sculpture writings? Or perhaps Brian Massumi on Stelarc? I have time, and will post when I decide, but I would welcome suggestions, again in the comments or via email if comments are closed…

Enjoy art, teaching, and learning!

Posted in art, art and tech, books, culture, me, pop culture, syllabus sharing, technology · Tagged actuators, arduino, coding, danny rozin, electronics, make, makers, max, nathaniel stern, openframeworks, physical computing, processing, prototyping, rob ives, sculpture, sensors, syllabus sharing ·
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nathaniel’s books

Interactive Art and Embodiment book cover
Interactive Art and Embodiment: the implicit body as performance

from Amazon.com

Buy Interactive Art for $30 directly from the publisher

Ecological Aesthetics book cover
Ecological Aesthetics: artful tactics for humans, nature, and politics

from Amazon.com

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