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18 November 2017 by nathaniel

Syllabus sharing! Interactive and Generative Art – a Max, MSP, and Jitter class at UWM

Welcome back to another episode of syllabus sharing here at Implicit Art!

“Bound by periphery,” Caitlin Driver in Art 316

This class focuses on interactive technologies and aesthetics in contemporary art. Students will learn basic software development and real-time computational methods. They simultaneously learn and make projects with MIDI sounds or drawings, digital audio, human interface devices (USB game controllers, Bluetooth phones and more), and recorded and live video files for mixing and computer vision (body- and motion-tracking, for example). Assignments include many small projects with varying technical goalposts, as well as a mid-term and final artwork that will be more focused on conceptual-material aesthetic themes.

Most of my students have little or no background in coding, so, like my Electronics and Sculpture class, this syllabus works as an introduction to interactive art. That said, I offer it at the 300-level, so that my digital art students will understand bits and bytes, audio and video, how computers “think,” and my other artists will be able to bring their skills with crafting images or objects (etc) into the mix. I also “stack” it with a 400-level class, so grad students, or advanced students that want to take it a second time, can add another dimension of creativity and criticality.

I teach this in Cycling74’s Max: a visually-based, object oriented programming environment. What does that mean? You build a flow chart for your data (whether that be sensors from a phone, a video feed, sounds, etc), and that input is transcoded and turned into something else. Come again? OK. For example (an example I give on the first day, and that I remade in my PJs while typing this – shown left), plug a microphone object into a meter object to see how loud real-time sound is. Take a video grabber and plug that into a screen (“world”) object to see your live webcam. Use a multiply (“*”) object with each stream on either side, and you get a live video that fades in and out based on how loud your subject speaks into the microphone. (Kitty, from kitchen: What are you yelling about in there? Me: Just blogging!  Kitty: ???) It’s relatively easy, super cool, and completely visual. (Processing, which is more direct coding in Java, is actually taught in the music department at UWM, and I often recommend my students take that, too).

Joe Grennier’s “Faces” in Art 316

I’m gladly sharing last year’s syllabus and calendar online. It is under a CC-by license (Creative Commons Attribution), meaning, you can do whatever you want with it (use, distribute, remix, etc), so long as you credit me and acknowledge the license I used, link back to this page, and do not prohibit anyone else from doing said same.

The semester arc is project-based, and I teach ‘objects” (in the flow chart) and data dynamics (etc) as we go along with make, make, making. This is the order:

“R2-generator”
A generative “doodle” of software-based sound, which often sounds like R2D2, using MIDI and/or digital signal processes, and any combination of buttons, toggles, metronomes, randomizers, counters, and/or other learned objects.

“Pollack-bot”
A small, generative drawing project using jit.lcd or jit.gl.sketch, math, decision trees, gates, switches and/or the keyboard or mouse.

“Vizzie Visualizer and/or BEAP beater”
A generative or interactive project that uses randomness, feeds, and/or live input towards somewhat interesting or provocative ends. Students will be required to use both video (live and/or pre-recorded) and digital audio (live and/or pre-recorded) as part of this project – and pre-made patchers from the Vizzie and BEAP libraries are most welcome.

“Stupid pet trick” (mid-term)
An interactive art work with some form of external input (Human Interface, Computer Vision, Arduino, etc). uses pre-recorded video and/or live or pre-recorded sound along with some other form of input/output. Students will write a brief statement about their work (less than 300 words), and their technical abilities and use of inventive juxtapositioning will be judged against this text’s framing of concept, creativity and both interactive and visual aesthetics.

Final Project
A large-scale interactive and/or generative and/or networked installation, performance, tool or art object. Again, students will be graded against their artist statements, on technical abilities, conceptual frames, creativity and both interactive and visual aesthetics. Undergraduates will show complete and working software, budget, and sketches for the full installation. Graduate students must set up the full installation somewhere in Kenilworth as part of their final critique.

Of course, as with all my classes, there are consistent discussions around the aesthetics and ethics of our work. The readings for undergrads are:

  • “Action, Reaction and Phenomenon,” Rhizome.org (free online) (2008)
  • Katherine Hayles: Flesh and Metal: Reconfiguring the Mindbody in Virtual Environments (available via Muse) (2002)
  • Philip Galanther: What is generative art? Complexity theory as a context for art theory (available from CiteSeer) (2003)
  • Nathaniel Stern: Interactive Art and Embodiment (introduction) (2013), made available by the instructor.
  • “The Aesthetics of Play,” from The Aesthetics of Interaction in Digital Art, by Katja Kwastek.

Grad students do additional readings and context-based work, and are additionally required to read (and we discuss):

  • Rethinking Curating, MIT Press
  • Interactive Art & Embodiment: The Implicit Body as Performance, Gylphi Press (the whole book, not just the intro)
  • Screens: Viewing Media Installation Art, U Minn

It is SUCH a fun class, with great work, and a high satisfaction factor as I watch my students learn to think differently: about technology and data, about art and aesthetics, about interaction, relationality, and ethics. AND, while I’m on parental leave, I’m very excited to see what new dimensions Jessica Fenlon can add to the class and program. I’m working on getting her in at UWM – and look out for a feature on her work on this blog in the coming weeks…

Here’s the Interactive and Multimedia Art syllabus, in Word format. Enjoy art, teaching, and learning!

Posted in art, art and tech, me, milwaukee art, syllabus sharing, technology, theory · Tagged aesthetics, art, books, digital studio, engineering, milwaukee, nathaniel stern, syllabus sharing, teaching, technology ·

Archives

29 September 2017 by nathaniel

Syllabus sharing! Affect, Art, and Politics – a dialogical class at UWM

Welcome back to another episode of syllabus sharing here at Implicit Art!

City Walks logo by Doung Anwar Jahangeer

This course provides an overview of affect theory and its articulation, activation, mediation, and utilities of manipulation in the realms of art and politics on an international scale. Beginning with a basic understanding of sensation and potential, and how they might be used to shape, for example, national sentiment and thus policy, the course will continue by exploring how our unintentional, affective responses to the outside can and do influence our identity, habits, thoughts, everyday activities, memories, and more. Artists, theorists and historical figures discussed include but are not limited to Brian Massumi, Jill Bennett, Dennis Del Favero, Doris Salcedo, Mary Sibande, Sean Slemon, William Kentridge, Gregory Bateson, Michel De Certeau, Doung Anwar Jahangeer, Richard Grusin, Ai Weiwei, Jane Bennett, Claire Bishop, and Santiago Sierra.

I define affect as, most simply, unqualified emotion. My palms are sweaty; my heart is racing; I have butterflies in my stomach. Is this fear? Anger? Lust? All and none? The body knows, is, and does things, without “my” knowledge, desire, or comprehension. Affect is an embodied sensation and response that does not have a name (… yet). And here affection is a moving-thinking-feeling both before, during, and after conscious reflection, each influencing the other.

Non-human affect is, similarly, matter’s embodied sensation and response – its knowing, being, and doing. Like a human body – its liquids, solids, and gases, its chemicals, cells, and other forms – matter’s various bodies also sense and make sense in and with the world.

And this class fosters dialog and debate around what affect opens, where it guides us, how it works, transforms, acts, and does, and what the stakes are in that for us, and the world around us.

I have offered versions of this class for MFA Graduate Students, where they produced art in response to the discussions, and as a Senior Seminar with dialogical processes in International Studies, where those enrolled wrote responses to the readings and screenings, as well as gave a final presentation and paper – the latter the version I am including.

Affect, Art, and Politics

Every semester I teach this, I switch up the screenings, the artists I invite to talk about their work, a local exhibition we visit. I also always have a reading or two in line with a local conference, and offer extra credit for students who attend any local talk or conference, and write a response to it – so they both experience affect – a lived abstraction – in person, and reflect on it. You’ll also see some of my own writing in this version of the syllabus, which I might update from year to year. But the general readings and overall arc seem to work very well – so I hope you get some use out of them!

Most importantly, every student writes a response to every reading, and then we “conceptually speed date” around it. The former means that there is never any question around whether or not anyone “did” the reading; instead, they help each other understand its import, in relation to their own work and research. And the latter is a practice I learned from the SenseLab in Montreal. It goes something like this:

  1. Choose a generative text.
  2. Choose a minor concept weaving through the generative text.
  3. Ask each person in the group to count off as a 1 or a 2.
  4. Instruct the 1s that they are “posts.”
  5. Instruct the 2s that they are “flows.”
  6. Ask the posts to find a post: a spot in the room where they would like to have a conservation.
  7. Ask the flows to pair up with a post.
  8. Direct everyone to a page in the text where the minor concept occurs.
  9. Ask the participants to discuss the function of the minor concept, staying as close as possible to the text, with detailed attention to how it is constructed.
  10. Notify participants that when exactly five minutes are up they will hear a signal, and that when they hear the signal they must end their conversation immediately, even if they are in the middle of a word.
  11. When the five-minute signal sounds, ask all flows to move to the next post in a clockwise direction.
  12. Repeat 8-10 times.
  13. Bring the group back together and discuss in plenary session what was discovered about the minor concept and the text.

In other words, speed date important ideas from the text, for only 2-3 minutes at a time (I find that time more efficient than 5 minutes), then switch partners. It’s honestly amazing. Not only do the students always show me, and themselves and each other, just how much they know and understand – despite a given text’s difficulty on first reading – but they always teach me something new as well. Andrew Murphie has more on this, and gives a few more pointers on speed dating, too – the latter of which I now use even in my second year classes!

Download the full syllabus and schedule in Word form. Feedback welcome!

Posted in art, books, culture, me, philosophy, research, syllabus sharing, theory · Tagged aesthetics, art, books, culture, ecology, milwaukee, philosophy, reading, syllabus sharing, teaching, technology, writing ·

Archives

11 September 2017 by nathaniel

Syllabus sharing: Electronics and Sculpture, a class with arduino, mechatronics, and art at UWM

The Arduino Uno microcontroller

This term sees my first time teaching a full semester of Arduino in the Department of Art and Design at the University of Wisconsin-Milwaukee. Most geeks will know that the Arduino is an open source microcontroller for physical computing projects. Easy break down: whereas multimedia and code art classes (in Processing or Max or openFrameworks, for example) might have students make generative or interactive work that utilizes anything which already communicates with your computer via USB or bluetooth or the internet (a kinect for body tracking, a Wii for dancing, web cams, mics, or data streaming from sources online for input; printers, projectors, speakers or screens for output), the Arduino (and things like it) allows for non-standard, analog interfaces: flex sensors, light cells, or sonar for input, for example, motors, lights, fans, or solenoids (to control water or air) for output.

a student favorite: Danny Rozin’s “Wooden Mirror,” which depicts real-time, reflected video in rotating wood chips. Click for video with awesome sound. Danny was my prof!

Most of my students have little or no background in coding, and even fewer have any experience with electronics when they sign up… meaning, this syllabus will work as an introduction. That said, I offer it at the 300-level, so that my digital art students will understand bits and bytes, audio and video, how computers “think,” and my other artists will be able to bring their skills with crafting images or objects (etc) into the mix. I also “stack” it with a 400-level class, so grad students, or advanced students that want to take it a second time, can add another dimension of creativity and criticality.

If you can’t tell, I’m excited about it.

I’m sharing three documents with the inter-webs. One is the core syllabus; another is the advanced syllabus; and the last is the calendar. They are all under a CC-by license (Creative Commons Attribution), meaning, you can do whatever you want with them (use, distribute, remix, etc), so long as you credit me and acknowledge the license I used, link back to this page, and do not prohibit anyone else from doing said same.

The semester arc goes something like this:

  • look at cool stuff
  • build mechatronic paper sculptures (thanks https://www.robives.com!)
  • understand electricity and make a creative project with a simple circuit
  • make digital inputs and digital outputs with Arduino (and produce another creative tech project)
  • find inspirational work, while learning coding and prototyping
  • construct analog ins and outs as part of artistic endeavors
  • sketching and inspiration, writing and thinking, aesthetics and ethics, with digital and electronic media
  • sensors and actuators (and not fetishizing them – oh my)
  • transistors and relays, serial communication and integrated circuits, PCBs (printed circuit boards)
  • and finally, lots of studio critique and makey makeys towards a final object or installation

I also require documentation of everything in photo and video and text as part of the class, so you can expect to see some of that at the end of the term. This got us started last week (and you can follow when I assign readings in the syllabus/schedule):

Required Books/Readings

  • For learning code and wiring: Programming Arduino: Getting Started with Sketches, Second Edition by Simon Monk
  • For learning about electricity, power, and more: Make: Electronics: Learning Through Discovery by Charles Platt

Required Materials/Supplies

  • And for the best bang for buck Arduino kit at the moment: Elegoo UNO Project Super Starter Kit with Tutorial for Arduino (and a USB power adapter if they don’t have one)

There are also some recommended (read: not required) books for them, which you should definitely get for your classroom, in the attached documents.

Here are the 300-level and 400-level syllabi, and my schedule for the term (meets twice a week for 2.5 hours), in RTF format (open in Word if you have it – they’ll look better / have the images), as I first conceptualized them at the start of the term. I’ll upload any major changes if/when they happen, and note that here. Please let me know (via comments, or email if comments are closed) if you find this helpful; it’s always good to hear from folks. Speaking of, I’m also happy to share how I spent my lab fee dollars, or specific lecture notes, if someone needs/asks; but that’d take a bit more organization, so I’ll only do it on request (but then I’ll post it and credit the asker).

Conversely, I’m yet to decide on the more conceptual readings for my students, if you have ideas! In my Interactive and Generative Art class, we read a bit by me, Katja Kwastek, Kate Hayles, Kate Mondloch, and Philip Galanter. But I’ve not found something that punctures the right images for me in the kinetic/physical computing realm. Perhaps I won’t find it in the standard places… Should we look at Minimalist sculpture writings? Or perhaps Brian Massumi on Stelarc? I have time, and will post when I decide, but I would welcome suggestions, again in the comments or via email if comments are closed…

Enjoy art, teaching, and learning!

Posted in art, art and tech, books, culture, me, pop culture, syllabus sharing, technology · Tagged actuators, arduino, coding, danny rozin, electronics, make, makers, max, nathaniel stern, openframeworks, physical computing, processing, prototyping, rob ives, sculpture, sensors, syllabus sharing ·
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nathaniel stern is an awkward artist, writer, and teacher, who likes awkward art, writing, and students.

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