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02 December 2017 by nathaniel

Artist feature: Jessica Fenlon

jessica fenlonOver six feet tall, with pinkish-purple hair and a keen interest in teaching, digital culture, and what they can mean, together, Jessica Fenlon has energy and drive that are palpable. She can easily wax lyrical about technical needs and skills (codecs and codes, arduinos and Pis, Processing and Jitter), but is far more interested in what these things are and do, and their implications for prospective futures and forgotten (media) histories. She’s just… fun to talk to, has so much to offer from her experience and knowledge and sheer curiosity; and I’m super thrilled that Jessica will be teaching Art 316: Interactive and Multimedia Art for us at Peck School of the Arts (UWM) next semester. Yesterday, I took a bit of time to learn about some of her work.

Jessica Fenlon has created, for lack of a better phrase, a whole lot of stuff over her career, ranging from meditative experiences to uneasy marks between text and activity. She works with so many media and materials, so many ideas and engagements – and the work is all, well… good. And I love it precisely because I had to spend some time with it; despite its “digitality,” it doesn’t fit into a prescribed notion, a blog post (ha) or tweet of easily digestible “concepts.” And I got all that from documentation; I can’t wait to see the work in situ! Each piece or series works, disrupts, or celebrates. Every action or image or software builds on or intervenes in ideas presented in others. Fenlon’s work tells stories: of struggle and women, of matter and technology, of politics and relation, of seeing, looking, remembering, and being seen.

I met up with Jessica and asked her to talk about a few pieces of recent work, to get a glimpse of how she thinks – and that’s what I’m giving you here and now. But… spend some time at her site (and when she exhibits). All worth a visit.

portableNeurosis.perfectionism 

portableNeurosis.perfectionism pulls from a database of common phrases we say to ourself: self abuse to achieve goals or keep up appearances. It organically marks and scores a projection with gashes and cuts of red and green, black or white, shifting between abstraction and signification, building up an affective field of anxiety and remorse, a drive to push through and an overwhelming sense of need: for ourselves, for the world, to do better. I wonder if we cast shadows when walking through its space: literally and metaphorically. (Fenlon proudly asserts that this work is all coded in Processing, all runs on a tiny Raspberry Pi, for easy gallery installation.) What do we say to ourselves, and how does that project outward? Cast doubt? Enfold cuts and bruises…

automata.ungun

For automata.ungun, Fenlon decays a series of images of guns, slowly swapping out sections of every image with an/other section in that same image, cut up and regrouped, until there is nothing recognizable. This speaks back to a larger series of hers, Maps of the Forgetting Curve, where she finds (and credits) photos online, to “swap…. blocks of pixels inside the image continually, creating decay… I’m continuing this work meditating on forgetting, recognition, loss, avoidance, etc.”.

Maps of the Forgetting Curve : Graveyard C

Maps of the Forgetting Curve : Graveyard C, above, uses VirtKitty’s Graveyard photo as the source [ www.flickr.com/photos/lalouque/3170008733 ] and again, Processing, to achieve this effect. While I absolutely appreciate the gesture of the guns, what they mean and do regarding memory and materiality, loss and endurance, conceptually… I find the color images far more impactful as a visual series. I wonder at how these processes, materials, and concepts might better collide, fold us into the world of violence towards memories – and all that phrase might mean – that guns, tweets, and images have created, alongside us. I look forward to seeing where Fenlon goes with this, in the longer term.

Honestly, it’s easy to get lost in Fenlon’s web site (and spend some time with her Flickr!), as she has so much work, including participatory and community efforts. But her stories are the most engaging for me.

One of the my favorite gems the artist shared was when, recently, she showed a number of glitched videos on campus at UW Fox Valley, in Menasha, Wisconsin. Here she was merely playing with materiality and discovery, with the politics of data on and off campus, by feeding back and running filters across the stream, which was on LCD billboards in and around university traffic. But… the university freaked out. Campus police got a number of calls, ranging from fear to antagonism, worrying at how the technology was breaking around them, not understanding the work and its thoughts and goals, and more concerned with the notion that there was “something wrong.” In the end, Fenlon had to add in a clip lead and title, frame it as “art” at its outset, and send visitors to the gallery if they wished for more information. The work practiced the experience it created, made for the dialog that was just waiting to happen, around security and insecurity, damage and control.

And more… of course. This is just a glimpse. I really appreciate how Fenlon thinks, in and around media and materials, politics and discourse, aesthetics and ethics, and how they intertwine. Welcome to Milwaukee, and UWM, Jessica! Your work, aesthetic, and intellect will bring new energy, ideas, and perspectives into our community.

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Posted in art, art and tech, artist feature, exhibition, technology · Tagged aesthetics, art, artist feature, coding, culture, digital studio, milwaukee, teaching, technology ·

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30 November 2017 by nathaniel

Collaborating across disciplines roundtable

Come hang out and chat interdisciplinary collaboration with Carol J Hirschmugl (Professor of Physics) and me at the UWM Library next Wednesday December 6th at 2pm (Digital Humanities Lab, Second Floor)!

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28 November 2017 by nathaniel

Heidegger in the Kitchen

This 3-year-old, mainstream “for beginners” type video totally made my morning (though I tend to think of Heidegger as more of a phenomenologist than existentialist). Seriously. Watch it if you haven’t seen it. It’s really good. We should all strive to be more authentic jelly babies.

I hope you all had a great Thanksgiving holiday weekend. I’ve got draft posts on local artists Greg Klassen and Jessica Fenlon in the works for the coming while. Also: my baby son is due shortly (37 weeks!), so there’s that.

https://youtu.be/JpenjeR6BXE

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Posted in culture, philosophy, pop culture, research · Tagged culture, philosophy, teaching ·

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18 November 2017 by nathaniel

Syllabus sharing! Interactive and Generative Art – a Max, MSP, and Jitter class at UWM

Welcome back to another episode of syllabus sharing here at Implicit Art!

“Bound by periphery,” Caitlin Driver in Art 316

This class focuses on interactive technologies and aesthetics in contemporary art. Students will learn basic software development and real-time computational methods. They simultaneously learn and make projects with MIDI sounds or drawings, digital audio, human interface devices (USB game controllers, Bluetooth phones and more), and recorded and live video files for mixing and computer vision (body- and motion-tracking, for example). Assignments include many small projects with varying technical goalposts, as well as a mid-term and final artwork that will be more focused on conceptual-material aesthetic themes.

Most of my students have little or no background in coding, so, like my Electronics and Sculpture class, this syllabus works as an introduction to interactive art. That said, I offer it at the 300-level, so that my digital art students will understand bits and bytes, audio and video, how computers “think,” and my other artists will be able to bring their skills with crafting images or objects (etc) into the mix. I also “stack” it with a 400-level class, so grad students, or advanced students that want to take it a second time, can add another dimension of creativity and criticality.

I teach this in Cycling74’s Max: a visually-based, object oriented programming environment. What does that mean? You build a flow chart for your data (whether that be sensors from a phone, a video feed, sounds, etc), and that input is transcoded and turned into something else. Come again? OK. For example (an example I give on the first day, and that I remade in my PJs while typing this – shown left), plug a microphone object into a meter object to see how loud real-time sound is. Take a video grabber and plug that into a screen (“world”) object to see your live webcam. Use a multiply (“*”) object with each stream on either side, and you get a live video that fades in and out based on how loud your subject speaks into the microphone. (Kitty, from kitchen: What are you yelling about in there? Me: Just blogging!  Kitty: ???) It’s relatively easy, super cool, and completely visual. (Processing, which is more direct coding in Java, is actually taught in the music department at UWM, and I often recommend my students take that, too).

Joe Grennier’s “Faces” in Art 316

I’m gladly sharing last year’s syllabus and calendar online. It is under a CC-by license (Creative Commons Attribution), meaning, you can do whatever you want with it (use, distribute, remix, etc), so long as you credit me and acknowledge the license I used, link back to this page, and do not prohibit anyone else from doing said same.

The semester arc is project-based, and I teach ‘objects” (in the flow chart) and data dynamics (etc) as we go along with make, make, making. This is the order:

“R2-generator”
A generative “doodle” of software-based sound, which often sounds like R2D2, using MIDI and/or digital signal processes, and any combination of buttons, toggles, metronomes, randomizers, counters, and/or other learned objects.

“Pollack-bot”
A small, generative drawing project using jit.lcd or jit.gl.sketch, math, decision trees, gates, switches and/or the keyboard or mouse.

“Vizzie Visualizer and/or BEAP beater”
A generative or interactive project that uses randomness, feeds, and/or live input towards somewhat interesting or provocative ends. Students will be required to use both video (live and/or pre-recorded) and digital audio (live and/or pre-recorded) as part of this project – and pre-made patchers from the Vizzie and BEAP libraries are most welcome.

“Stupid pet trick” (mid-term)
An interactive art work with some form of external input (Human Interface, Computer Vision, Arduino, etc). uses pre-recorded video and/or live or pre-recorded sound along with some other form of input/output. Students will write a brief statement about their work (less than 300 words), and their technical abilities and use of inventive juxtapositioning will be judged against this text’s framing of concept, creativity and both interactive and visual aesthetics.

Final Project
A large-scale interactive and/or generative and/or networked installation, performance, tool or art object. Again, students will be graded against their artist statements, on technical abilities, conceptual frames, creativity and both interactive and visual aesthetics. Undergraduates will show complete and working software, budget, and sketches for the full installation. Graduate students must set up the full installation somewhere in Kenilworth as part of their final critique.

Of course, as with all my classes, there are consistent discussions around the aesthetics and ethics of our work. The readings for undergrads are:

  • “Action, Reaction and Phenomenon,” Rhizome.org (free online) (2008)
  • Katherine Hayles: Flesh and Metal: Reconfiguring the Mindbody in Virtual Environments (available via Muse) (2002)
  • Philip Galanther: What is generative art? Complexity theory as a context for art theory (available from CiteSeer) (2003)
  • Nathaniel Stern: Interactive Art and Embodiment (introduction) (2013), made available by the instructor.
  • “The Aesthetics of Play,” from The Aesthetics of Interaction in Digital Art, by Katja Kwastek.

Grad students do additional readings and context-based work, and are additionally required to read (and we discuss):

  • Rethinking Curating, MIT Press
  • Interactive Art & Embodiment: The Implicit Body as Performance, Gylphi Press (the whole book, not just the intro)
  • Screens: Viewing Media Installation Art, U Minn

It is SUCH a fun class, with great work, and a high satisfaction factor as I watch my students learn to think differently: about technology and data, about art and aesthetics, about interaction, relationality, and ethics. AND, while I’m on parental leave, I’m very excited to see what new dimensions Jessica Fenlon can add to the class and program. I’m working on getting her in at UWM – and look out for a feature on her work on this blog in the coming weeks…

Here’s the Interactive and Multimedia Art syllabus, in Word format. Enjoy art, teaching, and learning!

[adinserter block=”4″]

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Posted in art, art and tech, me, milwaukee art, syllabus sharing, technology, theory · Tagged aesthetics, art, books, digital studio, engineering, milwaukee, nathaniel stern, syllabus sharing, teaching, technology ·

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10 November 2017 by nathaniel

Review: The Shape of Things to Come, Karin Haas, Harvey Opgenorth, and Keith Nelson at Galerie Kenilworth

Nine Sages of Images, Harvey Opgenorth

Though I missed the inaugural show at Galerie Kenilworth, I was quite pleased to make it to their second exhibition, The Shape of Things to Come. The gallery itself is a cool story. Amy Brengel owns the building, lives in the flat above, and had Village Bazaar – selling interesting multicultural jewelry and gifts – in the space below for years. But, with the East Side (my neighborhood!) changing, “growing up a bit,” she decided that it might be time to fill it with an exhibition space. And Brengel signed on none other than Jessica Steeber to manage it. A veteran of the art world (who gave me my first ever Milwaukee exhibition!), Jessica was half of the Armoury Gallery / Fine Line Magazine team (with Cassandra Smith) in the late 2000s and early 20-teens, and the main reason I wanted to make it out tonight – and I’m glad I did.

Nine Sages of Images (detail), Harvey Opgenorth

The Shape of Things to Come is a beautiful exploration of, well, matter – and why it matters. It is a minimalist show, to be sure, in that it invokes non-representational shapes (Haas, below), and textures (Ogpenorth, above), and materials (Nelson), asking us to focus in on in how we perceive (and thus act), when there are no recognizable “signs” to “read.” This exhibition has us, rather, think-with process, and relation, and bodies in space (both human and non-human).

But, The Shape of Things to Come is also a more contemporary revisiting of Minimalism, in that it is not only about phenomenology – a human perception or experience. Here, shelves, or concrete, or wood, for example, are themselves uncomfortable. They are twinned yet their own. They are mean or light, funny or jarring; they tell their own stories, whether or not we are listening.

Untitled (Shelving), Keith Nelson

What is that sphere thinking? Why is that shelf holding on? Where are those fibers going? Idle, weird, rhetorical questions, maybe… but also worth asking. What does our world want, and are we doing right by it?

Untitled (Diptych) and Untitled (Diptych) by Keith Nelson

My two favorite pieces on show are both called Untitled (Diptych), and by Keith Nelson. Gray concrete and gray concrete. Natural, shellacked wood and natural, shellacked wood. Each half is, described that way, identical. But even the image above shows how different the twins are. Minor shifts in color and shape, in space and shadow, are… annoyingly jarring. A diptych is always meant to be inherently in tension. I feel this tension more and more, the more time I spend staring at how off-kilter, and unshapely, and simply distracting these “same-things” are in their difference.

What else can concrete and earth, wood and trees, tell us in their sameness and difference? It is worth sincere consideration.

Galerie Kenilworth is at 2201 N Farwell Ave Milwaukee, and open Tuesday – Friday 3 – 7pm, Saturdays 12 – 4pm. The Shape of Things to Come is on show until the new year.

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Posted in art, exhibition, milwaukee art, reviews · Tagged aesthetics, art, concern, ecology, milwaukee ·

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07 November 2017 by nathaniel

Briefiew of Thor: Ragnarok (with the kids)

There are no plot spoilers in this review! Only a sprinkling of lines/character development appreciations…

The whole family went to see Thor:  Ragnarok on Sunday morning, and it was super fun! Jack and Nonie and I were all always excited for this one, but Kitty mostly only wanted to go because Idris Elba was in it (with a decent sized role, for a change; oh, and Cate Blanchett, too!); and she was very pleasantly surprised (even going so far as to say she now, finally, wants to see the other ensemble cast Marvel films, like The Avengers, with me). It was laugh out loud funny, and there were many “YES! KICK BUTT!” moments to boot.

What was so great about it? Let’s ask our team…

Nonie (11 year old geek girl) says she really appreciated Hulk’s character development. “He was his own character this time, with his own thoughts and feelings, separate from Bruce Banner’s.” Ruffalo’s Hulk, especially when bantering (possibly via improv) with Hemsworth’s Thor, really got a lot across, with minimal words. I always thought that the Banner/Hulk storyline was the best part of the first Avengers film, and this film continues that story, along with others, showing how Banner and Hulk begin to appreciate each other’s complementary parts. And that Wisconsin-born Ruffalo is a fine actor.

Jack (9-year-old boy wolf) says his favorite part is when Blanchett’s character, Hela, challenges Thor to the core (“What are you the god of again?”), and the latter thinks back on his upbringing, his father, his goals and aspirations, what make him Thor (hint: it’s actually not his hammer), and calls up thunder so the good guys (god guys?) win. It’s a nice story, and done well.

From my side (middle-aged art nerd), it was the easy sense of the relationships, the improv, the further development of a lot of already fairly developed characters (22 films or something like that now?). Thor: Ragnarok’s stories and jokes refer to earlier in the film itself (classic improv), but also to the comics, to previous films, to pop culture… but you don’t need to know all the references (or any of them) to enjoy it.

I looked it up, and apparently Hemsworth felt like Thor 2: Dark World tried too hard to be serious, and lost sight of some of what he wanted from the character. He spoke it over with the director, with Marvel, and others, and… they totally went for his ideas, scrapping and re-booting on some level. We used to think of Thor as this long-haired, cape-wearing, hammer-wielding hero, who takes himself pretty seriously. Now? We think of Hemsworth. So… Hemsworth had at him! He tore his cape and tossed it, cut his hair off (hilarious scene, with Stan Lee), lost his hammer, and very often took the piss out of himself. The chemistry between him and Hulk (and separately, Banner), him and Tom Hiddleston’s AMAZINGLY AWESOME (as always) and even more developed Loki, him and Tessa Thompson’s Valkyrie, etc, etc. … It’s just obvious they had so much FUN making this film. And I admit: I was even surprised at the end!

Kitty (most beautiful woman in the universe – inside and out) really appreciated… Loki. We love to hate him, hate to love him. He often does good, but we can never trust him.  Also? Idris Elba. Also? Now she likes Chris Hemsworth (I am going to watch the new Ghostbusters with her). Also? We don’t want to give any (more) of the jokes away, but… after you see it, say to yourself…. “we’re not doing get help.” Overall what Kitty really liked was that in addition to this fun and funny super hero film, she was able to engage with her own childhood passions surrounding Norse mythology, which is so rich and complex. Also? The sound track. So eighties!

Thor: Ragnarok’s plot is fun and interesting, there are a lot of awesome tangents and cool-but-throwaway “catch up with the Marvel story” lines – and it all holds together, both from beginning to end, and in relation to MCU (Marvel Cinematic Universe).

All four of us recommend this film!

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Posted in briefiew, culture, Jack, me, Nonie, pop culture, reviews · Tagged briefiew, comics, culture, fantasy, films, marvel ·
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Interactive Art and Embodiment: the implicit body as performance

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Ecological Aesthetics: artful tactics for humans, nature, and politics

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