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24 June 2009 by nathaniel

Great 3D animation post/job in South Africa

My old stomping ground (Wits School of the Arts at the University of the Witwatersrand) in Joburg has a 3D/animation post available. Great, small department in Africa’s coolest city. I’m happy to answer questions for anyone interested.

Digital Arts is advertising for a new post in 2010.
Please can you forward this to anyone you feel would be interested in teaching 3D Animation at the Digital Arts Division of the Wits School of Arts. Johannesburg, South Africa.

Please note that the closing date is the 17th July.

………………………………………………………………

POST OF LECTURER IN ANIMATION, WSOA DIGITAL ARTS
WITS SCHOOL OF ARTS
DIGITAL ARTS (ONE FULL-TIME TENURE-TRACK LECTURESHIP) IN COMPUTER ANIMATION

Digital Arts is a strongly interdisciplinary department which offers postgraduate programmes in Animation and Interactive Media and also undergraduate courses which link digital elements in Music, Fine Arts and Drama. Digital Arts also collaborates with Engineering and other Faculties at Wits. With strong links to both the contemporary arts scene, the creative industries in South Africa and the international context in both the theoretical and production fields, this is an exciting area of growth.
The successful candidate can expect to play a leadership role in determining future directions in the field of animation education in Africa. (For more
about the Department go to: http://www.wits.ac.za/Academic/Humanities/WSOA/DigitalArt/)

LECTURESHIP IN ANIMATION

The successful applicant will be an animator/animation artist with a firm grasp of the principles of animation and experience with 3D animation.

Qualifications: MA, MFA or equivalent qualification. Experienced in a 3D software package but also be able to teach the fundamentals of 2D animation and to supervise student animation projects employing a production pipeline.

Duties: Teach both production and theory to postgraduate and undergraduate classes. Supervise postgraduate research projects, collaborative projects and assist with course administration.

For further information contact Professor Christo Doherty, Head of Digital Arts, christo.doherty@wits.ac.za, tel: +27 11 7174682
For application forms contact Mrs Margaret Deyi, Faculty of Humanities, margaret.deyi@wits.ac.za, tel: +27 11 7171414

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Posted in art, art and tech, inbox, re-blog tidbits, research, south african art, stimulus, technology ·

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12 June 2009 by nathaniel

makin art

Spending lots of time in the studio these days. Working on many pieces that continue my still very very new Distill Life series (using mostly machinima video from Second Life and combining that with prints and drawings), some Compressionist prints, and a kind of mixed reality minimalist video installation called Given Time that I am very excited about (doing avatar design with my assistant now). Have also been playing with openFrameworks a lot lately (updating my interactive pieces built in Director in the early 2000s – so they run on new machines – while learning its idiosyncrasies). Can I just say “awesome”? Am about done with stuttering “2.0,” which hasn’t worked on any machine I have owned since 2003; it feels so good to see the piece again! Coming up: elicit, enter:hektor, and then a new work; all four will be released as “Body Language,” a suite of interactive installations, some time in the next year. Much of the more object- and print-based stuff will feature in upcoming shows in South Africa and on the East Coast in early 2010.

Hooray for stuff and things! Yay art!

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Posted in art, art and tech, Compressionism, exhibition, me, milwaukee art, printmaking, uncategorical ·

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04 June 2009 by nathaniel

SnapMilwaukee

Via Art City:

Billed as a “haven for our community’s many voices,” a critical arts journal called SNAPMilwaukee will launch Thursday. The online-only journal will cover architecture, visual art, film, music and performing arts.

SNAP will be a place for “informed critical discourse in and around the arts through in-depth study, commentary, historical analysis, synthesis and discussion of what’s going on in this place at this time,” according to a post on Facebook announcing the launch.

A few articles have already been posted to SNAP, including a piece on the Menomonee Valley by Don Hanlon, a professor at the School of Architecture and Urban Planning at the University of Wisconsin-Milwaukee., and a piece on book arts in Milwaukee from Petra Press. Other categories show only headlines, images and the tag “Coming Soon.”

Artist Joe Riepenhoff will serve as editor. Other editors and production staff include artist Cat Pham, Green Gallery East owners John Riepenhoff and Jake Palmert and co-owner of the recently closed Armoury Gallery Jessica Steeber.

Section editors include Pham for architecture, Sarah Buccheri for film, Julie Strand for letters, Amelinda Burich and Carly Rubach for music and Neil Gasparka for visual arts. The performing arts editor has not been named yet.

The Journal is being launched with a party at the Green Gallery East, 1500 N. Farwell Ave., Thursday from 8 to 10 p.m. Parking is available at the gallery and adjacent lot on Curtis St.

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02 June 2009 by nathaniel

Wikipedia Art in Venice: call for remixes

SEE THE CALL AND THE REMIXES SO FAR

Wikipedia Art – originally an editable encyclopedia entry as art work – applied for and was denied citizenship on Wikipedia. It now seeks refugee status in Venice through the establishment of The Wikipedia Art Embassy. Encyclopedic ambassadors, Scott Kildall and Nathaniel Stern, invite writings on, and creative remixes and alternative wiki postings of, the Wikipedia Art project itself. Each will be featured on their now infamous site, wikipediaart.org

Wikipedia Art , officially part of Venice Biennale, has been called “more Wikipedia than Wikipedia” by Miltos Manetas, curator of Padiglione Internet (the Internet Pavilion). It is an incorporation of not only the artists’ primary concept, but the debates, biases and power struggles behind how it continues to exist. Now, Kildall and Stern are re-releasing Wikipedia Art – the story, the concept, the logo, its texts and name – under a Creative Commons license (CC-by). They request public remixes, transformative art and derivative works. They offer the piece up to business and info Wikis, to songwriters, fellow artists and filmmakers, to journalists and storytellers. Despite its absence from the number one source of online information, it perseveres in its temporary yet virtual housing in Italy (and Everywhere Else).

Kildall and Stern continue their examination and intervention into how Wikipedia has reframed knowledge, by asking the public to re-look at and re-make Wikipedia’s mode of online knowledge production. Wikipedia is not open to any editor, not a democracy, and in a great position of power. While an amazing resource, as with any powerful institution, its users – the general public – should continuously question Wikipedia’s methodologies and the power brokers that control them. Wikipedia Art re-engages that general audience; it features any artist or writer who wishes to take part; it frames all public discourse and activity as an ongoing intervention into knowledge and authority – on Wikipedia, on the Internet, in Venice and beyond.

Download the call for remixes (pdf)
See the call and the remixes so far

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Posted in art, art and tech, creative commons, exhibition, me, milwaukee art, stimulus, uncategorical, youtube ·

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01 June 2009 by nathaniel

how to write an artist statement, part 1

Like making art, there are no steadfast rules to writing artist statements – and even the best of us fail sometimes – but there are of course some decent guidelines one might consider following. Below is an ongoing list I’ve started giving to my students: 3 things that should be in an artist statement, and 7 guidelines for sticking to them. Bear in mind here that there are two kinds of artist statements: one for an individual work, and one for your overarching practice. Always start with the former (which is what these guidelines are about); the only way to know what “all” your work is doing is to be familiar with each piece first. Hope this helps!

Art work descriptions and statements should be about 300 – 500 words, and strictly address the following:

  1. What “is” the work? Describe it as an object, installation or situation in a way that enables visual and/or sensual comprehension. This is not what the piece is about. I mean it literally / physically: what are your art piece’s individual components and materials, and how do they work together as a whole?
  2. What do we see or experience? If it’s an installation, consider a walk-through, a description of how it looks, sounds, smells, feels (again, not emotionally or conceptually, but physically), and what actions viewers have taken in and around it. If it’s a situation, describe the relationships (and power structures) you are intervening in and how participants might perform them. Many works would likely need to address both what we experience and what we do as an audience or participants in front of it / around it / with it. How do viewers relate to the work, to the artist, to each other…?
  3. What’s at stake? Why is this important to you? Why should it be important to me / others? You can briefly address or allude to conceptual issues here, but be specific rather than general. How does the piece itself address these concerns? How do we encounter them in our experience of it, and what value lies in that encounter?

Some guidelines to follow:

  1. This is not a mystery novel. Start with a one-sentence description that encompasses all of the above to some extent – especially what it is – then unpack each of the listed items as is needed.
  2. No generalizations. Do not make assertions about art works in this field generally being “like this” or how “the majority of people” think or act a certain way; rather explain your interests in certain areas of investigation in implicit relation to (un)said state of the arts.
  3. Avoid phrases like “viewers will experience.” You do not know what they will experience, and most readers will think it arrogant (if only unconsciously) if you try to pull this off. If you desire this approach – to describe what the piece does to people – say what you (personally) see or have made in the work, or what viewers have actually said or done (“in the past, I’ve seen participants”), rather than asserting what they will do or say in the future.
  4. Do not put all your interests and tie-ins and interwoven ideas here. This is a concise description of the work – what it looks like, what we experience, and what is at stake – that can be read into by others, and everything else should be built into the piece itself. Feel free to be ambiguous with a small amount of language, to allude to larger / more concepts towards the end, but you must explicitly state one through-line only in this statement.
  5. No undefined terms. Do not use words like “performative,” “poststructural,” “deconstruct,” or “postmodern,” “other,” “gaze,” or “feminist,” without defining them. If you can’t describe what you mean by these kinds of jargonny words in a short sentence (which is preferred to actually using them), then you yourself do not understand clearly enough what they mean in/to your practice/this piece, and so neither will we, the readers. Even poetic, simple terms – especially hyphenated ones – should be avoided unless you explicitly describe what you mean by them.
  6. DESCRIBE. Remember: an artist statement should enhance my experience of your work by describing it, not justifying it, obscuring it, or simply listing the ideas you were thinking about or papers you were reading whilst you were making it. The biggest mistake artists make here is to think that because they were reading or thinking about a specific concept when they made the piece, then the piece is about that. Listen to critique, watch others with the work, and relate what it is actually doing and how. The statement is about looking and watching your work then describing what you see, not producing a project then justifying its existence.
  7. Excite your reader. This should be fun and interesting. If it’s not, you lose me. Think journalism: first summarize the whole thing, but simultaneously make me want to read on (and experience the work for myself); the rest should unpack it, give me a sense of some understanding but also make me want to see or research more on you and the piece.

Hope this helps!

Next up: how to write an artist statement, part 2, on how to write an overarching statement

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Posted in art, creative commons, me, stimulus, theory ·

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31 May 2009 by nathaniel

exhibition and lectures at Elaine Erickson Gallery

PRINTS: Collecting to Creating
1850’s – 2009

Elaine Erickson Gallery
207 East Buffalo Street
Milwaukee, WI  53202
414-221-0613

Selected works from the Kevin Milaeger collection, works from the Sherkow collection, gallery and guest artists.

Exhibition: June 6 – July 14 2009
Lecture: June 10, 6:30 pm, Kevin Milaeger, “A Passion for Collecting”
Lecture: June 24, 6:30 pm, Jessica Meuninck-Ganger and Nathaniel Stern, “Printing Time and Space”

invite: elaine erickson gallery

invite: elaine erickson gallery (click to enlarge)

Artists on show include Appel, Armata, Avati, Baskin, Delaunay, Erni, Fink, Friedlander, Kutzer, Lautrec, Laurencin, Lam, Leger, Meuninck-Ganger, Pepper, Rouault, Schulze, Shahn, Steinlen, Stern and Yoon.

Hope to see you there!

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Posted in art, art and tech, exhibition, inbox, me, milwaukee art, printmaking, south african art, theory ·
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nathaniel’s books

Interactive Art and Embodiment book cover
Interactive Art and Embodiment: the implicit body as performance

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Buy Interactive Art for $30 directly from the publisher

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Ecological Aesthetics: artful tactics for humans, nature, and politics

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