implicit art

art and ecology, fiction and geek stuff, culture and philosophy, parenting and life, etc

implicit art

pop culture

Archives

27 September 2017 by nathaniel

Artist Feature: Bryan Cera and Critical Machining

Bryan Cera is a former student of mine (he did both his BFA and MFA with me at UW-Milwaukee), and I couldn’t be prouder. Not that I can honestly take any responsibility for the person and artist Bryan has become – one who far surpassed his teacher long ago; but rather, I am proud to call him a friend and colleague, proud of the hard work he has done, and what he has achieved with it.

Cera was the featured artist at Maker Faire Milwaukee last weekend – the largest Maker Faire in the country – showing off his custom-designed 3D/ceramic printer, and some Daft Punk cosplay, among other things. The former’s main innovations are a vertical shaft worm gear box in order to seriously increase torque, so as to work with standard clay (rather than the over-watery liquid that often doesn’t hold form in most models), and real-time, manual  controls to similarly adjust speed and viscosity as needed. The latter (which gets heaps of Interweb hits), he happily told us, uses an Arduino Nano and addressable RGB LEDs.

But it is not Bryan’s technical innovation nor his open source attitude alone that make me proud. He was always this way, generous and smart, able to figure things out and willing to help others understand them. (See some of Cera’s best tutorial shares here.)

What continues to intrigue and impress me is Cera’s ability to smoothly move between cool pop culture fun, and important questions about how we perform and understand technology, ourselves, and the worlds they together make and change. For him, and for anyone who spends any time with him, art and craft, technology and culture, philosophy and fun, are never far apart – and the stakes in that distance – or the lack thereof – always have consequences.

When I met him, Bryan was making traditional art and going through school on the one hand, playing with technology and his sense of humor on the other. He didn’t see these two lives as connected until he was pushed to explore his fun and geeky side in his (home) work. What initially came out was various versions of Supercontroller – a full-body, interactive interface for Super Mario Brothers. Delightfully fun, we grab coins and jump over (or on top of) turtles to rack up points; this piece’s various iterations also begin to show how digital realms do not enhance our behaviors: they actually limit them in how we must face the screen and interact. Pung – the title a cross between the 80s game Pong and the word sung (like singing) – sees us control the up/down paddles of the classic table tennis arcade game with our voices. Here microphones stick out like robot arms from the screen, and gallery-goers sing and scream into their controllers in order to make it go. It’s a hilarious amplification (literally!) of the weird things we do to make our technologies function (watch the video!), between play, performance, and habit.

These two works embarked Cera on a journey around precisely the tensions between such things. One breakthrough open-source piece that got a lot of attention was Glove One: a fully functional phone you wear on your hand. Though a lot of folks really loved it – you dial on your fingers, do the classic “call me” gesture to speak and listen with your thumb and pinky, hang up by slamming your fist – there was a much funnier, and more critical, joke to the entire gesture. You see, there’s this great hand-phone you can use with natural movements and that looks super cool… and all you have to do is give up all other uses of your hand. You can’t do anything else. Pick things up, hold hands with your partner, wipe – none of it is a go. And Cera’s argument is that we often give up just so much when we adopt our new tech toys. Even when our phones are not there, for example, when we try to shut down and shut off, we feel the phantoms ringing in our pockets, pulling away our attention and our time…

ARAI: Arm For Artistic Inquiry (pronounced array) goes in another direction, but explores similar concepts. We constantly hear how robots are going to outperform us, steal our jobs, become more human. One core argument for this future is so that we humans can spend more time doing important things… What if, Cera asks, we made a robot more human, by having it do the things that humans would actually do in that free time? So… he made a robot that procrastinates. I kid you not. ARAI constantly opens the fridge, peers in, then closes it. It surfs Facebook for pictures of cats. It stares at magazines but does not read them. Ironically, says Cera, the more human the robot becomes, the more useless it is to us. Scary, funny, something to think with… He talks about it brilliantly in the TEDx talk above.

I’m super excited to see what’s next from Bryan Cera. Now an Assistant Professor of Craft and Emerging Media in the Media Arts Department at the Alberta College of Art and Design (that’s a mouthful of awesome right there), he seems to be playing out how more general materials think and act, and how they may change our media, alongside and within them. His beautiful Video Crystals, for example, shape moving images into moving sculptures, and he is in the process of imagining ceramic robots.

Good job, Bryan. Thank you for your work.

Posted in art, art and tech, artist feature, culture, me, milwaukee art, philosophy, pop culture, research, technology, theory · Tagged aesthetics, art, artist feature, bryan cera, coding, culture, digital studio, ecology, engineering, maker faire, milwaukee, teaching, technology, TEDx ·

Archives

16 September 2017 by nathaniel

Exhibition Review of ‘This is Bliss’: Jon Horvath at The Alice Wilds, Milwaukee (updated!)

Jon Horvath at The Alice Wilds

Milwaukee artist and teacher Jon Horvath opened a moving and complex exhibition last night, his first with The Alice Wilds – one of the newest galleries in town, whose roster of artists and well-curated shows have already made it a destination.

Horvath’s story goes something like this: about four years ago the artist found himself driving through Idaho, and could not help but exit when an interstate highway sign read “Bliss.” What he found is a town with a rich and complex history - part of the Oregon Trail and first railroad system in the continental US, an inspirational space for Ansel Adams, Evel Knievel, and J.D. Salinger – now mostly abandoned and forgotten. All that is left, Horvath explains, is “one school, one church, two bars and two gas stations” serving about 300 residents.

Jon Horvath at The Alice Wilds

On first entering the exhibition, we encounter the hand-written-esque sign pictured above (top), setting up a tension between celebration and critique: for what once was, for what currently is, for the potential of what is yet to come. Bliss’ story, we understand almost immediately, is the story of America: its promise and its loss, our nostalgia for possibilities which are still possible but further away, our regret for the halt – nay, backwards movement – in progress.

The first room, then (second picture, above – click for large view), is a portrait of portraits, moments and places, people and objects, caught over four visits Horvath paid to the town of Bliss in the months that followed. He learned much of Bliss’ lore in conversation with a resident who was watering a patch of corn in his garden, on his first trip, and consequently collaborated with other Bliss-dwellers on follow-up narratives and images.

This room is by far the strongest on the exhibition. Horvath’s eye is refined and subtle, where he cares for and is generous with his subjects, conveying both pride and humility, hope and not-yet defeat. Each image, and their installation together, moves and is moving, invites us not to look on as voyeurs, but rather see ourselves in the photos, as part of them and that life, here and now.

In transition from this room to the back (a much more intimate space, which I will write about in a moment) is a series of painterly or graphic boards with inspirational quotes from the likes of Albert Einstein and Helen Keller. I’ll admit, I wonder what their significance was, specifically in relation to Bliss and its story. I found them to be interesting and inspirational, yes, but also a bit overdetermined in relation to the rest of the exhibition, which was more subtle and thoughtful. Perhaps that was Horvath’s point? Maybe they were ironic? He is too smart of an artist to dismiss this series as simply “off-topic,” or “failed,” so I welcome feedback in the comments, if anyone has them. They make me think, and ask questions… is that enough? I’m going to reach out to Horvath, and will follow-up if and when I hear back. (His response now below!)

From Jon Horvath, via email to me:

Happy to address your questions about the paintings, as I fully acknowledge how they may appear like an unusual departure from many of the other works in the project.

The paintings are given the broader title of “Senior Class Quotes.”  On the second day of my first visit to Bliss in 2014 I was invited to attend the high school’s graduation (I was quickly and warmly introduced to the town by the local residents).  That year, Bliss graduated a total of seven students and at the graduation ceremony was a digital slide show that contain[ed] inspirational quotes selected by each of the graduates.  As you touched on in the article, themes of idealism and the failed/unexpected outcomes that are often close behind are very present in the larger Bliss project.  So, for me, I wanted to take the occasion to honor the hopefulness of these graduates at a critical transition point in their lives by turning the digital slides into something more concrete in the form of the paintings.  The background imagery of each painting is a close recreation of the graphic imagery that each student used within the video editing software.

So while the paintings do possess the possibility of some irony, I’m less interested in concentrating my efforts on that and more so attempting to honor this moment of sincere thoughtfulness on the part of the graduates.

The last room felt like it was more about Horvath’s personal relationship with Bliss, and is for this reason my favorite on exhibition. Look at that relationship between hair and water, above. Just look at it. Better yet, go to the exhibition and spend time with. I stared at it for quite a while, with wonder.

An artist book (which I purchased), a photo catalog, receipts from his diner visits, some bottles and trees… This was where I briefly chatted pleasantries with the artist while my daughter ate cookies. But I was admittedly distracted by the imagery around me, and eventually told Horvath I had to spend time with it.

You should, too. Both ‘This is Bliss’ and The Alice Wilds are very much worth your time.

This is Bliss is on view at The Alice Wilds in Walker’s Point from September 15 through October 21, 2017.

Posted in art, culture, exhibition, milwaukee art, pop culture, reviews · Tagged alice wilds, art, bliss, exhibition, jon horvath, midwest, milwaukee, photography, review, teaching, western ·

Archives

14 September 2017 by nathaniel

On Geek Girls: some thoughts with my 11-year-old

This post is written in collaboration with (mostly by) Sidonie “Nonie” Ridgway Stern. This photo was her first selfie. “Daddy, I look so dorky!” she crooned. God, I love her.

Yeh, so occasionally my daughter and I are going to post some reviews of movies, comics, art, coding, and more, from a tween’s (and her dad’s) perspective. This is the first!

On Geek Girls…

  1. What is there to know about geek girls? We are girls, and we are geeks. Do the math. Or… we could do it for you!
  2. Geeks come in different forms. I like: coding, playing guitar, basketball. Harry Potter and Percy Jackson. Ms. Marvel and Moon Girl. My dad!
  3. We don’t have a single appearance. Most days, I just want to wear sweatpants. But then, I like dressing up in a skirt, blazer and bow tie, too (see below).
  4. I am not your stereotype, and no geek is. Braces, glasses, etc… Yeh, some of us have those things. And so do some of you. I am unique! Heck, those glasses in the photo above? NOT prescription. Just for fun / to get used to them for when I’m older (both my parents wear glasses). Yeh, OK, I have braces.
From left to right, that's Nathaniel Stern, Jack Cooney, and Sidonie Ridgway Stern. Photo by Mary Catherine Cooney. First day of school, Fall 2017!

From left to right, that’s Nathaniel Stern, Jack Cooney, and Sidonie Ridgway Stern. Photo by Mary Catherine Cooney. First day of school, Fall 2017!

  1. blah blah blah
  2. As we type this, we are hanging out with our screen-devices in bed, preparing to watch old episodes of Supernatural, then read some Heroes of Olympus. It’s nearly Friday; our brains are mush…
  3. Next up: we will review something. Something new. We’ll see…
Posted in culture, me, Nonie, pop culture, technology · Tagged basketball, bow ties, braces, coding, family, geeks, girls, girls who code, glasses, kids, nonie, selfie ·

Archives

12 September 2017 by nathaniel

How to make the cover / header image smaller in WordPress 2017 theme

I just figured out yesterday how to make the cover image / header image smaller in the WordPress 2017 (Twenty Seventeen) theme, and I’ve already had a number of people ask me how!

It’s pretty simple. And you don’t need to modify the theme, or make a child theme. Simply go to Customize>Additional CSS and copy and paste the below


.has-header-image.twentyseventeen-front-page .custom-header,
.has-header-video.twentyseventeen-front-page .custom-header,
.has-header-image.home.blog .custom-header,
.has-header-video.home.blog .custom-header {
height: 30vh !important;
}

You can change that number 30vh for different heights. That’s it!

I did two more things for my blog.

First, I didn’t like the “POSTS” heading on my page, since my main page is posts, so I also added this, below the above, in the same box:


h2.page-title
{
display: none !important;
}

And finally, I then felt the padding was a bit too much with that heading gone, so I also put this in, to remove space:


h2.page-title
.site-content
{
padding: 0.75em 0 0 0 !important;
}

Please note that with this last bit, the spacing will also change, and a bit differently, on individual post pages. I liked 0.75em best across both, and of course feel free to change that – just be sure to look at the main page and your individual post pages before finalizing!

This looks good on computers, phones, and tablets :)

Enjoy!

Posted in me, pop culture, technology · Tagged 2017 theme, code, CSS, twenty seventeen theme, wordpress, wordpress theme ·

Archives

11 September 2017 by nathaniel

Syllabus sharing: Electronics and Sculpture, a class with arduino, mechatronics, and art at UWM

The Arduino Uno microcontroller

This term sees my first time teaching a full semester of Arduino in the Department of Art and Design at the University of Wisconsin-Milwaukee. Most geeks will know that the Arduino is an open source microcontroller for physical computing projects. Easy break down: whereas multimedia and code art classes (in Processing or Max or openFrameworks, for example) might have students make generative or interactive work that utilizes anything which already communicates with your computer via USB or bluetooth or the internet (a kinect for body tracking, a Wii for dancing, web cams, mics, or data streaming from sources online for input; printers, projectors, speakers or screens for output), the Arduino (and things like it) allows for non-standard, analog interfaces: flex sensors, light cells, or sonar for input, for example, motors, lights, fans, or solenoids (to control water or air) for output.

a student favorite: Danny Rozin’s “Wooden Mirror,” which depicts real-time, reflected video in rotating wood chips. Click for video with awesome sound. Danny was my prof!

Most of my students have little or no background in coding, and even fewer have any experience with electronics when they sign up… meaning, this syllabus will work as an introduction. That said, I offer it at the 300-level, so that my digital art students will understand bits and bytes, audio and video, how computers “think,” and my other artists will be able to bring their skills with crafting images or objects (etc) into the mix. I also “stack” it with a 400-level class, so grad students, or advanced students that want to take it a second time, can add another dimension of creativity and criticality.

If you can’t tell, I’m excited about it.

I’m sharing three documents with the inter-webs. One is the core syllabus; another is the advanced syllabus; and the last is the calendar. They are all under a CC-by license (Creative Commons Attribution), meaning, you can do whatever you want with them (use, distribute, remix, etc), so long as you credit me and acknowledge the license I used, link back to this page, and do not prohibit anyone else from doing said same.

The semester arc goes something like this:

  • look at cool stuff
  • build mechatronic paper sculptures (thanks https://www.robives.com!)
  • understand electricity and make a creative project with a simple circuit
  • make digital inputs and digital outputs with Arduino (and produce another creative tech project)
  • find inspirational work, while learning coding and prototyping
  • construct analog ins and outs as part of artistic endeavors
  • sketching and inspiration, writing and thinking, aesthetics and ethics, with digital and electronic media
  • sensors and actuators (and not fetishizing them – oh my)
  • transistors and relays, serial communication and integrated circuits, PCBs (printed circuit boards)
  • and finally, lots of studio critique and makey makeys towards a final object or installation

I also require documentation of everything in photo and video and text as part of the class, so you can expect to see some of that at the end of the term. This got us started last week (and you can follow when I assign readings in the syllabus/schedule):

Required Books/Readings

  • For learning code and wiring: Programming Arduino: Getting Started with Sketches, Second Edition by Simon Monk
  • For learning about electricity, power, and more: Make: Electronics: Learning Through Discovery by Charles Platt

Required Materials/Supplies

  • And for the best bang for buck Arduino kit at the moment: Elegoo UNO Project Super Starter Kit with Tutorial for Arduino (and a USB power adapter if they don’t have one)

There are also some recommended (read: not required) books for them, which you should definitely get for your classroom, in the attached documents.

Here are the 300-level and 400-level syllabi, and my schedule for the term (meets twice a week for 2.5 hours), in RTF format (open in Word if you have it – they’ll look better / have the images), as I first conceptualized them at the start of the term. I’ll upload any major changes if/when they happen, and note that here. Please let me know (via comments, or email if comments are closed) if you find this helpful; it’s always good to hear from folks. Speaking of, I’m also happy to share how I spent my lab fee dollars, or specific lecture notes, if someone needs/asks; but that’d take a bit more organization, so I’ll only do it on request (but then I’ll post it and credit the asker).

Conversely, I’m yet to decide on the more conceptual readings for my students, if you have ideas! In my Interactive and Generative Art class, we read a bit by me, Katja Kwastek, Kate Hayles, Kate Mondloch, and Philip Galanter. But I’ve not found something that punctures the right images for me in the kinetic/physical computing realm. Perhaps I won’t find it in the standard places… Should we look at Minimalist sculpture writings? Or perhaps Brian Massumi on Stelarc? I have time, and will post when I decide, but I would welcome suggestions, again in the comments or via email if comments are closed…

Enjoy art, teaching, and learning!

Posted in art, art and tech, books, culture, me, pop culture, syllabus sharing, technology · Tagged actuators, arduino, coding, danny rozin, electronics, make, makers, max, nathaniel stern, openframeworks, physical computing, processing, prototyping, rob ives, sculpture, sensors, syllabus sharing ·

Archives

08 September 2017 by nathaniel

Urban Fantasy geek out: the Kate Daniels Series by Ilona Andrews

Urban Fantasy is one of my guilty pleasures. (I’m lying; part of me thinks that as a doctor/professor/artist type, I’m not supposed to love it. But I have no guilt, really. Only pleasure.) That’s fantasy – vampires and werewolves, fairies and elves, things along these lines – but in the present moment. Rather than taking place on a different world (Middle Earth! Narnia!), or at some point in history (Outlander! Leviathan! – tho the latter is more YAF, Young Adult Fiction and steampunk), it’s now, or in the near future. Like, if we’re talking movies and television, True Blood or Lost, which are decidedly part of the genre, or Buffy or Teen Wolf, which were (obvs) way ahead of their time.  

My favorite is the Kate Daniels series by Ilona Andrews. (It’s also pretty cute that the authors are a couple, Ilona and Andrew.) The whole background of the world puts the fantasy genre on its head, in so many ways; and the tech and culture geek in me gets a real thrill around it.

Whereas in traditional Tolkien-like fantasy, “magic is leaving the world,” as science, technology, and contemporary know-how take hold, in Kate Daniels‘ world, magic is coming back, and technology is leaving – the latter eaten away by the powers of magic.

Myth and religion, magic and fae, werewolves, gods, vampires, and witches, from every part of the world, and every part of history, are real – and they gain their power from stories and belief.

Fascinating as part of the series, which now has 9 books and some short stories appearing elsewhere (some for free online!) is its own mythology. Like in many other fictional worlds (another favorite being Jim Butcher’s Dresden series), magic and technology do not get along. But rather than technology chasing magic away, or tech consistently breaking in the face of wizards, magic and tech simply do not exist at the same time. So with Kate, either the “magic is up” or the “tech is up.” And you never know when one might fail, the other dominate.

All the stories of old are real. Merlin. Golems. Vampires. Werewolves. Berserkers. Babel. The Morrigan. Dragons. All of it. But humans got arrogant. We used too much magic, grew our power until finally, it toppled over and destroyed itself; magic mostly left the world… for a time.

In the near future, our arrogance catches up with us again – this time technology toppling down from its overuse. Planes fall out of the sky, hospital equipment fails, buildings crumble, and, all at once, the monsters and heroes exist again.

Think of technology and magic as a pendulum swing. When one is up, the other is not. When that gets too powerful, it comes crashing down, the other rising. Interesting, in post-tech/post-apocolyptic Atlanta (er, all over the Daniels world, actually, but I had to slip in where she lives), the pendulum is more or less in the middle. This does not mean, however, that magic and tech are each at half mast; rather, every now and again, maybe after a few hours, maybe after a few days, all the gods disappear, the banshees stop shouting, my magic stops working, and the lights come on (etc). And, at the same random interval, the inverse, again.

One of my favorite things in all this chaos is the role belief in magic (or tech) plays. For example, praying to a lesser-known deity may again grant him or her power, new abilities, and more. Or, on the flip, and this is super clever, since we all know the basics of a car – filling it with petrol, changing the oil, that it goes via combustion – it would never run when the magic is up. But… how many of us really understand how a mobile phone works? For many of us, it may as well be magic. And so… sometimes (if the magic is not in flare), and for some people (if they are not too, too magical), phones will work when the tech is down/magic is up. Magic and belief, technology and its understanding, all can and do play off of each other in such interesting ways.

It makes for great stories. And the science and fantasy nerd in me loves every aspect of this.

Shape-shifters are infected with magic, DNA-swapping viruses. Vampires are actually empty, blood-sucking vessels, where Masters of the Dead can “ride” them like avatars. And Kate? She’s not really a hero. She’s deeply flawed, sometimes mean, only rarely kind, a complete bad-ass, who begrudgingly really does care about her world and those around her (especially kids!), and is thus immanently relatable and likable as a first-person author. And the romance, which takes quite a few books to build up, is mostly rom-com relief, with the occasional twist of the heartfelt.

Alright, I just convinced myself to start from the beginning of the series, and read once again. (Maybe I’ll write an academic paper about it, so it’s “work.”) You should, too. The paperbacks are super affordable at the moment.

This should get you started.

late addition: Ah, and they just announced book 10 yesterday! Timely!

Posted in books, briefiew, culture, fiction, pop culture, reviews · Tagged books, briefiew, curran, dresden, fantasy, fiction, ilona andrews, jim butcher, kate daniels, reading, shapeshifter, technology, urban fantasy, vampires, werewolves ·
← Older posts
Newer posts →

Categories

Tags

aesthetics alice wilds art artist feature avant-garde books briefiew coding comics concern culture digital studio drawing ecology engineering fantasy fiction goods for me google ilona andrews jon horvath kate daniels milwaukee mo gawdat nathaniel stern paduak philosophy public property reading review sean slemon self-enjoyment Steve Martin syllabus sharing teaching technology TED TEDx trees urban fantasy web-comics webcomics whitehead world after us writing

nathaniel’s books

Interactive Art and Embodiment book cover
Interactive Art and Embodiment: the implicit body as performance

from Amazon.com

Buy Interactive Art for $30 directly from the publisher

Ecological Aesthetics book cover
Ecological Aesthetics: artful tactics for humans, nature, and politics

from Amazon.com

All content © 2026 by implicit art. Base WordPress Theme by Graph Paper Press