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30 January 2008 by nathaniel

Simulate Editions at Ten Cubed Gallery, Second Life

Simulate Editions
unique and authenticated virtual art objects

Premiering at:
Crossing the Void II
Ten Cubed Gallery, Second Life
opening receptions 31 January 7pm EST (1pm SLT) and 1 February 7pm GMT (8am SLT)
SLURL: http://slurl.com/secondlife/depo%20park%201/200/55/22

Simulate Editions

Artists Scott Kildall and Nathaniel Stern have each been exploring performance and performativity in their archival prints. Kildall restages then remediates iconic performance artworks in Second Life, and Stern straps on a scanner appendage and battery pack, and performs images into existence; both processes produce art objects in the real world.

For Crossing the Void II at Ten Cubed Gallery – Haydn Shaughnessy’s new virtual space designed by New York architect Benn Dunkley – they were asked to produce unique virtual art works for sale in Second Life, which mirror their real life prints. In response, they created a series of “Simulate Editions”, where every ‘print’ is individually signed and numbered by hand, making each work ‘technically unique.’ The works are copy and modification protected, but also come with a resize script, so that the new collector/owner – and only them – can grow or shrink their purchase so as to fit into their SL space.

In addition to Kildall and Stern, also on the exhibition are Chris Ashley, Jon Coffelt and Claire Keating.

Simulate Editions

Posted in art, art and tech, Compressionism, Ireland Art, pop culture, south african art, stimulus, technology, theory ·

Archives

21 January 2008 by nathaniel

ten cubed

ten-cubed.jpg

I’m involved, via Haydn Shaugnessy (my Irish gallery) in a funky new project, where he’s hired a ‘Real World’ architect to build an astonishingly beautiful gallery out at sea in Second Life: Ten Cubed (pictured). Via some of Haydn’s blogging on the subject:

About a year ago I decided to set up a real life gallery. The reason was simply that I love media art but couldn’t find galleries that specialise in it. Now I have a media-art gallery and on a day-to-day basis experience the fact that the audience for this is global rather than local. Media-art is beginning to find an audience in Ireland but its real audience is urban anywhere.

I can connect to some of that audience through a website . But what I can’t do through a website is join people in appreciating the art; not when they could be anywhere from New York to Naples. Nor could many of the audience really appreciate the artwork: they’d simply be viewing a 2D image.

With Ten Cubed I can do these things. I can stand with you and admire the work and together we can analyse and crit.

What I can also do is make room to showcase art that my physical gallery could not exhibit – because of its size and because of the sheer impracticality of giving over all my space to one large work. In Ten Cubed I can show any amount of art and at any scale. I can also help promote and encourage artists working in a virtual medium.

I have to say that Ten Cubed really is a visceral space – “walking” around and viewing my work, it’s the most free and embodied I’ve ever felt in a Virtual World. And one of the more exciting aspects of the exhibition – which I’ll blog about later in the week – is a project I’m working on with Scott Kildall, where we are making unique SL print editions: virtual, limited edition art, signed and numbered individually and by hand!

More on Haydn’s SL artists.

Posted in art, art and tech, Compressionism, Ireland Art, pop culture, re-blog tidbits, south african art, stimulus, technology ·

Archives

18 January 2008 by nathaniel

Ralph Borland at Wits (Johannesburg)

If in Joburg, go see a great speaker and artist (and my classmate from ITP, peer in South Africa, and colleague in Dublin), Ralph Borland, next Friday.

Ralph Borland
Photographs by Pieter Hugo
Suited for Subversion, 2002
Nylon-reinforced PVC, denim, padding, speaker, pulse-reader, circuitry
Edition of 3

We are very pleased to kick off the 2008 Digital Soiree series with a
presentation by Ralph Borland entitled “Provocative Technology”.

The Soiree will take place from 13:15 – 14:00 on Friday 25 January in the
Digital Convent Seminar Room, WSOA, Wits University.

Ralph is an South African artist, technologist and DJ who is at the end of
the first year of his PhD with the Disruptive Design Team in the Electronic
and Electrical Engineering Department, Trinity College, Dublin.

He is examining an area of critical technology design practice
undertaken mainly by artists and designers, and proposing its
application to appropriate technology design.

His presentation will be around 30 minutes long, after which he will be
asking for feedback, and hoping for leads to more projects and
histories. He writes: “I’d like to know how the work I’m engaged with may
resonate with practitioners from a variety of fields. Feel free to invite
anyone who may be interested.”

Posted in art, art and tech, Ireland Art, pop culture, re-blog tidbits, south african art, stimulus, technology, theory, uncategorical ·

Archives

17 January 2008 by nathaniel

DATA (Dublin Art and Technology Association) Workshop 2.0* – *E-Waste 3.0â„¢

Workshop by Benjamin Gaulon (Recyclismâ„¢), Lourens Rozema (Blue Melon), with the support of Tim Redfern (Eclectronics) for the Dublin Art and Technology Association the February 2nd-3rd at the Moxie Studio Dublin.

Summary:
Moore’s law dictates that the complexity of computer chips doubles each 18 months. This causes a rapid decrease in the value of existing electronics. Thus, the dark side of technological progress is the production of endless amounts of electronic waste: e-waste. Although the economic value of obsolete electronics approaches zero, the electronic components themselves can still be useful in other contexts.

Our workshops offer the participants to become familiar with basic hardware and software design while at the same time gaining hands-on experience making an interactive art project. The workshops are open to participants of different backgrounds and no programming or electronic skills are required. The idea is to start from scratch and create a complete project over a weekend, including concept, design, electronics/ interfacing, and functional programming with Max/Msp, Pure Data or Processing.

Duration: 2 days
Admission fee: 20€
Application: by e-mail at ewaste3.0[AT]gmail.com
Group: 14 participants

Posted in art, art and tech, inbox, Ireland Art, Links, re-blog tidbits, stimulus, technology ·

Archives

02 November 2007 by nathaniel

SL Dublin festival

Was part of a festival / party promoting Irish tourism in Dublin SL this past weekend (weird to be dancing and partying while sick in bed, but there you are). Below is a brief video with some of my prints (and my dancing avi) featured, and below that, a scan of the Irish Times feature (preview) article on the event. In the coming weeks, I’ll be putting together a large solo exhibition of Compressionist works for a new gallery opening up in Second Life, courtesy of Haydn Shaughnessy…

[youtube:http://www.youtube.com/watch?v=CLxPAqUIT1k]

Second Life, Dublin festival for Irish Tourism

Click for larger image of Irish Times article

Posted in art, art and tech, Ireland Art, pop culture, re-blog tidbits, stimulus, technology, uncategorical, youtube ·

Archives

01 September 2007 by nathaniel

what is Implicit Art?

Implicit Art, or as I more often call it, Implicit Body Art, is art that asks us to move in ways we normally wouldn’t, pushing the boundaries of performativity and affect. A different mode of thinking about interactive art – whether for critique or production or both – the Implicit Manifesto does not look to measure simulation or immersion, but instead explores stimulation and relationality.

Artists such as Rafael Lozano-Hemmer, David Rokeby, Char Davies, Scott Snibbe and myself have long been interested in embodiment as engaged (perhaps even initiated) through activity. For my PhD research, I’ve begun coupling our work, and that of similar artists, with the art of choreographers such as Yvonne Rainer and Trisha Brown, and the research of Performance Studies scholars like Richard Schechner and Phillip Zarrilli. The results are simple-but-awkward interfaces that ask us to chase and stutter with our arms, smell and breathe with our legs, or see and hear with our hands. Always performative, usually interactive, and mostly digital, Implicit Art asks us to accent, and examine, the feedback loop that is embodiment. It looks at couplings between flesh and world through the lens of clumsy maneuverings.

enter:hektor, by nathaniel sternBelow is a recent abstract (full presentation and info further down the post) based on my dissertation research. More Implicit Art readings and writings will be forthcoming over the next 10 months…
___________________

The Implicit Body as Performance

Brian Massumi, in his Parables for the Virtual, asks us to put “movement, sensation, and qualities of experience” back into our understandings of embodiment without “contradicting the very real insights of poststructuralist cultural theory.” Mark Hansen’s ‘body-in-code’ echoes this call, reading the sensorimotor body as an “activity” and a “being-with,” which is “distributed beyond the skin in the context of contemporary technics.” They want to explore “a semiotics willing to engage with continuity” (Massumi), and examine our agency in the “scope of body-environment coupling” (Hansen). As a producing artist, my parallel question is, “How might the body’s continuity, and its potential disruption, be attendant, provoked and contextualized in contemporary art?”

My research contends that the body is performed. A body in space can “act” as a site of emergence, a boundary project, and an incipience. While Rebecca Schneider’s “explicit body” in feminist performance art performatively unfolds (Latin: explicare) and explicates, the implicit body concordantly enfolds (Latin: implicare) and implies. Inter-action is both constitutive of, and always already involved in, the flesh. Like an animated moebius strip, the body feeds back between affection and reflection: the implicit body.

This paper attempts to think through digital art as a proscenium for, and framer of, the implicit body. Interactive art has the power to “put in quotes” continuous, relational bodies and their immediate environments; it accents our dispersion and interference across borders, putting into crisis both our conscious and non-conscious perceptions and actions. I’m interested in work or environments that ask us to move in ways we normally wouldn’t, pushing the boundaries of performativity and affect. By setting the stage, interactive artists-as-directors create productive tensions between the per-formed and the pre-formed, shifting our experiences of “body”. At stake, are potential strategies for intervention in our understandings of enfleshment, art that contextualizes embodiment towards specific ends.

___________________

A PDF version of the academic presentation: The Implicit Body as Performance

Versions of this presentation have been given at Perspectives on the Body and Embodiment at the University College of Dublin and the Second International Conference on Consciousness, Theatre, Literature and the Arts at the University of Wales, Aberystwyth, UK; I also presented some of its initial ideas at the Ars Virtua ‘Body in Quotes’ panel in Second Life.

Posted in art, art and tech, Compressionism, Ireland Art, me, reviews, south african art, stimulus, technology, theory, youtube ·
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nathaniel’s books

Interactive Art and Embodiment book cover
Interactive Art and Embodiment: the implicit body as performance

from Amazon.com

Buy Interactive Art for $30 directly from the publisher

Ecological Aesthetics book cover
Ecological Aesthetics: artful tactics for humans, nature, and politics

from Amazon.com

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