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20 December 2017 by nathaniel

Tops of 2017: a different kind of year in review

This was a short-lived tradition I started almost a decade ago, and I’m stoked to reboot it. Here, I put forward four Top 5 lists of my own: The Top 5 people I newly met in 2017, The Top 5 people I’d like to meet because of what they did (or the work I saw from them) in 2017, The Top 5 exhibitions for me (what I found most enjoyable), and The Top 5 shows I wish I had seen, but didn’t. Hope you like it! Feel free to comment, leaving any things/people I missed but might (or should have) enjoy(ed)!

The Top 5 people I newly met in 2017

  1. Julian James Lafayette Stern. My newborn son. Obvs. Also his mom is AMAZING.
  2. De Angela Duff

    De Angela Duff

    De Angela Duff co-runs the Integrated Digital Media program, a creative technology degree (er, set of degrees – undergraduate, masters, and PhD) in the engineering college at New York University. She restructured it to be more creative – to cover design and arts thinking along with utilitarian engineering skills – and grew it to more than double its size in a few short years. All this and she is a proud woman of color to boot. She hosted me in New York, along with Luke (below) for a talk I gave at their program last Spring.


  3. Luke DuBois

    Luke DuBois

    Luke DuBois co-hosted me on my aforementioned New York visit. He and his work are fun, smart, political, and engaging on so many levels. He is most known for his “human portraits made from data” (this is Dubois’s TED talk) and for his work on Cycling74’s artful Software Development App, Max. He’s also a great teacher and composer, and a generous seeker of funds for his students; and one can get a real pulse on liberal news simply by watching his Twitter or Facebook feed fly by…

  4. All my new studio assistants: Mary Widener, Jenna Marti, Alex Gugg, Josh Passon, Reid Finley, and Olivia Overturf (actually, I met Olivia in 2016, but it’s a fit). These folks have been working feverishly on new sculptures, new experiments, my new card game, and more. They do so with passion, creativity, and professionalism, all while having to put up with a very strange boss.
  5. Maggie Sasso

    Maggie Sasso

    Maggie Sasso was a Nohl Fellow (a big deal in Milwaukee) a few years back, and we were thrown together for side-by-side solo shows coming up in Madison’s Watrous Gallery in Fall 2018. We decided to meet up to discuss the space… and eventually agreed to collaborate! I’ve had a blast getting to know her, her work, and her family. She is very generous, very smart, very fun, and both creatively thoughtful and thoughtfully creative. If you don’t know her or her art… do yourself a favor! It’s humorous and tragic, with both implied and explicit narratives from the sites and lives she touches.

The Top 5 people I’d like to meet because of what they did (or the work I saw from them) in 2017

  1. Amanda Boetzkes is someone whose work I only briefly encountered while doing research for my new manuscript, and who then wound up giving amazing and insightful feedback on an earlier draft of that text, pushing me towards the book it eventually became. The book is, without any doubt, much stronger because of her constructive criticism. Boetzkes has some wonderful texts out there already, and I am eagerly awaiting her new book project, Ecologicity: Vision and Art for A World to Come, which “analyzes the aesthetic and perceptual dimensions of imagining the ecological condition.” More on Amanda Boetzkes via her website, or check out some of her writing via Amazon.
  2. N. Katherine Hayles’ How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics was hugely influential on my dissertation and thinking, and I still cite her regularly in my classes and texts. Almost 20 years later, her 2017 Unthought: The Power of the Cognitive Nonconscious differentiates between a thinking that describes “thoughts and capabilities associated with higher consciousness such as rationality, the ability to formulate and manipulate abstract concepts, linguistic competencies, and so on,” and “cognition” (2), which is the nonconscious capacity for processing information, the latter gained through biological sensation or perception, or technological sensors, mechanical feedback, or data received from external sources, among other things. Cognition, in other words, is a “much broader faculty” extant on some level “in all biological life-forms and many technical systems” (14). Hayles wants to have the humanities engage with and better understand “the specificities of human-technical cognitive assemblages and their power to transform life on the planet” through a more coherent “ethical inquiry” (3-4). She wants us to look more closely at what and how those systems act, cognize, and think, what we do with and as them, and why. Hers is an important premise and fascinating study of the “supporting environments” humans are “embedded and immersed in,” which “function as distributed cognitive systems” (2). As I said in an earlier briefiew of the book, I found myself alternatively nodding with approval ,and shaking my head in disagreement, while reading, but that is precisely because this is such an interesting field with too much to debate. And Hayles’s bringing these ideas into the humanities is unmistakably important, and may prove to be another game-changer.
  3. Kathy High

    Kathy High

    Kathy High is the super cool bio artist behind Blood Wars, where participants contribute their white blood cells toward battle against each other in a petri dish, until only one winner in this (literally) bloody tournament remains. We’ve shot a few emails back and forth around the section I wrote about her work in my upcoming book, but I’d love to meet her in person.

  4. Ben Davis is the author of 9.5 Theses on Art and Class and an all-around great writer on the arts, aesthetics, pop culture, and how they all relate to both everyday and overarching politics. He is smart, and funny, and manages to wrap up a lot of difficult-to-understand aesthetic and cultural philosophy and theory into easier to understand texts, when it is called for. Part activist, part writer, part arts and culture critic, whenever I stumble onto his writings I always read and enjoy them, and imagine a coffee or beer with Ben would be fun and enlightening.
  5. Lin-Manuel Miranda. This is a no-brainer. If you don’t know who he is, I can’t help you. Hell, I feel like I’m pretty late to his fan club myself…

The Top 5 exhibitions for me (what I found most enjoyable)

  1. Bill Viola

    Bill Viola

    Electronic Renaissance, Bill Viola at Palazzo Strozzi, Florence. I find Viola’s slow motion and high definition video installations of the last decade to be mesmerizing; where he began as an experimental video artist, playing with time and image, he has now mastered that material and discipline. He has long been re-staging historical (mostly religious) paintings, with a few moments before and after in his detailed slo-mo imagery, and this exhibition curated his updates alongside the originals. It was a wonder to take my time with the show, an affective and curious ride…

  2. The Venice Biennale. I finally made it out! What an amazing few days of jumping around contemporary art and ideas, and a beautiful city. I’d never been (though some of my work has been part of the periphery), and I feel like this was a very strong year. Candice Breitz has always been a favorite (since my time in South Africa, 2001-2006), and I was very pleased to be introduced to the work of Michel Blazy.
  3. Rashid Johnson

    Rashid Johnson

    Hail Now we Sing Joy, Rashid Johnson at the Milwaukee Art Museum. Locals: if you missed this, you missed out. Johnson is a master of mixed media and installation, using materials that allude to race and gender, identity and escape, while pushing us to explore how we think-with ourselves and our surroundings, histories and presents, materials and how and why they matter. Not only are there explicit ties to politics and its knowns and unknowns, but implications of ecology and more long-term accountability, and where these coincide with issues of race and class, interpersonal relationships and how they function.

  4. Stacey Williams-Ng, tour of Black Cat Alley. Wlliams-Ng has amplified how Milwaukee murals are acts of politics, dialog, community, and commercialism, all in one. Black Cat Alley has launched a lot of debate and new business, a shining light on a number of locally featured artists. Yes, there was some controversy around Adam Stoner’s mural (and again when it was painted over) – but in my opinion the outcomes of the conversations it spurred have had a net positive effect, mostly because of the generosity of everyone involved. It was great to get a group tour with other generous folks in the Fall of 2017.
  5. Shane Walsh at The Alice Wilds. I did not review this show because it was before my blog was rebooted, but I did follow up with this post about Shane’s work a few months later.

The Top 5 shows I wish I had seen, but didn’t.

  1. Nicole Eisenman in Munster

    Skulptur Projekte Münster. Only every ten years, this citywide exhibition sees new permanent commissions, several exhibitions and ephemeral projects, and a whole history of work of years gone by. I went a decade ago and … wow, it was like a treasure hunt! I hope I make it again some day.

  2. Sara Cwynar’s Rose Gold at Foxy Production. I’m just gonna pull from the text on this one, because it totally nails it: “Apple’s Rose Gold iPhone [tracks] how the phone acts as a talisman of desire for objects, people, power, and money. The film considers how individuals — the artist is one of its protagonists – negotiate complicated feelings of love and hate for commercial objects and how features such as touch and 3D resonate directly with the user’s emotions and imagination.”
  3. Sean Slemon’s Confluence Tree. I LOVE Sean’s work, and wrote the catalog essay for this one – but sadly had to miss it. More on his work and this show via this post.
  4. “Merce Cunningham: Common Time” at the Walker Art Center and the Museum of Contemporary Art, Chicago. Mostly known for his cutting-edge and revolutionary choreography from mid-last century until his death in 2009, Cunningham also collaborated across genres and disciplines from installations to theatre, costumes to printmaking, painting, music, and more. I’ve loved and appreciated much of the work by his contemporary William Forsythe, and I imagine this show was stunning…
  5. WanÃ¥s Konst. Honestly, I’m not entirely sure I understand what is going on here, but it looks RAD. I love it.

Comment with your lists!!!

Posted in art, art and tech, books, culture, exhibition, me, milwaukee art, music, philosophy, pop culture, printmaking, research, reviews, sean slemon, south african art, technology, theory · Tagged aesthetics, art, culture, drawing, ecology, milwaukee, philosophy, public property, reading, sean slemon, teaching, technology, TED, tops ·

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11 December 2017 by nathaniel

Welcome Julian James Lafayette Stern

Born December 10, 2017 at 8:44 am, 6 pounds 10 ounces, 20 inches long. Baby and mama are doing well, if a bit tired, and we are so very much in love.

Posted in Jules, me · Tagged nathaniel stern ·

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04 December 2017 by nathaniel

Details for “The World After Us: Speculative Media Sculpture Project” roundtable, Wed, Dec 6th 2:00

Please join us this Wednesday afternoon in the Digital Humanities Lab (2nd floor, UWM Golda Meir library) for the latest installment of our Research Round Tables – refreshments provided! Discussion and feedback encouraged! Co-sponsored by the Office of Research.

Wed, Dec 6th | 2:00 p.m.
The World After Us: Speculative Media Sculpture Project (A “Working on it” Research Round Table), Nathanial Stern, PSOA and Carol Hirschmugl, Physics.

Tentatively titled “The World After Us,” Physics Professor Carol J Hirschmugl and Art and Design Professor Nathaniel Stern are working towards a multidiscplinary project that will hopefully have outcomes in the forms of new coursework, educational gallery installations, and more fine arts-oriented sculptures. Drs. Stern and Hirschmugl are together asking: What are aesthetic, conceptual, and pedagogical ways of re-presenting geological time and concerns, and their relation to our media devices? How might we artistically embody and point to real and cutting edge sustainability research? How can energy concerns be manifest, as digestable information, affective installation, and understandable curricula? They are speaking and working with engineers, artists, physicists, and environmental scientists to learn about such things precisely so that they might embody them in a series of artworks, narrativize the process, and make this project pedagogical as much as it is aesthetic and conceptual.

Posted in art, art and tech, culture, me, milwaukee art, philosophy, pop culture, technology · Tagged aesthetics, art, culture, digital studio, ecology, milwaukee, nathaniel stern, philosophy, technology ·

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30 November 2017 by nathaniel

Collaborating across disciplines roundtable

Come hang out and chat interdisciplinary collaboration with Carol J Hirschmugl (Professor of Physics) and me at the UWM Library next Wednesday December 6th at 2pm (Digital Humanities Lab, Second Floor)!

Posted in me ·

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18 November 2017 by nathaniel

Syllabus sharing! Interactive and Generative Art – a Max, MSP, and Jitter class at UWM

Welcome back to another episode of syllabus sharing here at Implicit Art!

“Bound by periphery,” Caitlin Driver in Art 316

This class focuses on interactive technologies and aesthetics in contemporary art. Students will learn basic software development and real-time computational methods. They simultaneously learn and make projects with MIDI sounds or drawings, digital audio, human interface devices (USB game controllers, Bluetooth phones and more), and recorded and live video files for mixing and computer vision (body- and motion-tracking, for example). Assignments include many small projects with varying technical goalposts, as well as a mid-term and final artwork that will be more focused on conceptual-material aesthetic themes.

Most of my students have little or no background in coding, so, like my Electronics and Sculpture class, this syllabus works as an introduction to interactive art. That said, I offer it at the 300-level, so that my digital art students will understand bits and bytes, audio and video, how computers “think,” and my other artists will be able to bring their skills with crafting images or objects (etc) into the mix. I also “stack” it with a 400-level class, so grad students, or advanced students that want to take it a second time, can add another dimension of creativity and criticality.

I teach this in Cycling74’s Max: a visually-based, object oriented programming environment. What does that mean? You build a flow chart for your data (whether that be sensors from a phone, a video feed, sounds, etc), and that input is transcoded and turned into something else. Come again? OK. For example (an example I give on the first day, and that I remade in my PJs while typing this – shown left), plug a microphone object into a meter object to see how loud real-time sound is. Take a video grabber and plug that into a screen (“world”) object to see your live webcam. Use a multiply (“*”) object with each stream on either side, and you get a live video that fades in and out based on how loud your subject speaks into the microphone. (Kitty, from kitchen: What are you yelling about in there? Me: Just blogging!  Kitty: ???) It’s relatively easy, super cool, and completely visual. (Processing, which is more direct coding in Java, is actually taught in the music department at UWM, and I often recommend my students take that, too).

Joe Grennier’s “Faces” in Art 316

I’m gladly sharing last year’s syllabus and calendar online. It is under a CC-by license (Creative Commons Attribution), meaning, you can do whatever you want with it (use, distribute, remix, etc), so long as you credit me and acknowledge the license I used, link back to this page, and do not prohibit anyone else from doing said same.

The semester arc is project-based, and I teach ‘objects” (in the flow chart) and data dynamics (etc) as we go along with make, make, making. This is the order:

“R2-generator”
A generative “doodle” of software-based sound, which often sounds like R2D2, using MIDI and/or digital signal processes, and any combination of buttons, toggles, metronomes, randomizers, counters, and/or other learned objects.

“Pollack-bot”
A small, generative drawing project using jit.lcd or jit.gl.sketch, math, decision trees, gates, switches and/or the keyboard or mouse.

“Vizzie Visualizer and/or BEAP beater”
A generative or interactive project that uses randomness, feeds, and/or live input towards somewhat interesting or provocative ends. Students will be required to use both video (live and/or pre-recorded) and digital audio (live and/or pre-recorded) as part of this project – and pre-made patchers from the Vizzie and BEAP libraries are most welcome.

“Stupid pet trick” (mid-term)
An interactive art work with some form of external input (Human Interface, Computer Vision, Arduino, etc). uses pre-recorded video and/or live or pre-recorded sound along with some other form of input/output. Students will write a brief statement about their work (less than 300 words), and their technical abilities and use of inventive juxtapositioning will be judged against this text’s framing of concept, creativity and both interactive and visual aesthetics.

Final Project
A large-scale interactive and/or generative and/or networked installation, performance, tool or art object. Again, students will be graded against their artist statements, on technical abilities, conceptual frames, creativity and both interactive and visual aesthetics. Undergraduates will show complete and working software, budget, and sketches for the full installation. Graduate students must set up the full installation somewhere in Kenilworth as part of their final critique.

Of course, as with all my classes, there are consistent discussions around the aesthetics and ethics of our work. The readings for undergrads are:

  • “Action, Reaction and Phenomenon,” Rhizome.org (free online) (2008)
  • Katherine Hayles: Flesh and Metal: Reconfiguring the Mindbody in Virtual Environments (available via Muse) (2002)
  • Philip Galanther: What is generative art? Complexity theory as a context for art theory (available from CiteSeer) (2003)
  • Nathaniel Stern: Interactive Art and Embodiment (introduction) (2013), made available by the instructor.
  • “The Aesthetics of Play,” from The Aesthetics of Interaction in Digital Art, by Katja Kwastek.

Grad students do additional readings and context-based work, and are additionally required to read (and we discuss):

  • Rethinking Curating, MIT Press
  • Interactive Art & Embodiment: The Implicit Body as Performance, Gylphi Press (the whole book, not just the intro)
  • Screens: Viewing Media Installation Art, U Minn

It is SUCH a fun class, with great work, and a high satisfaction factor as I watch my students learn to think differently: about technology and data, about art and aesthetics, about interaction, relationality, and ethics. AND, while I’m on parental leave, I’m very excited to see what new dimensions Jessica Fenlon can add to the class and program. I’m working on getting her in at UWM – and look out for a feature on her work on this blog in the coming weeks…

Here’s the Interactive and Multimedia Art syllabus, in Word format. Enjoy art, teaching, and learning!

[adinserter block=”4″]

Posted in art, art and tech, me, milwaukee art, syllabus sharing, technology, theory · Tagged aesthetics, art, books, digital studio, engineering, milwaukee, nathaniel stern, syllabus sharing, teaching, technology ·

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07 November 2017 by nathaniel

Briefiew of Thor: Ragnarok (with the kids)

There are no plot spoilers in this review! Only a sprinkling of lines/character development appreciations…

The whole family went to see Thor:  Ragnarok on Sunday morning, and it was super fun! Jack and Nonie and I were all always excited for this one, but Kitty mostly only wanted to go because Idris Elba was in it (with a decent sized role, for a change; oh, and Cate Blanchett, too!); and she was very pleasantly surprised (even going so far as to say she now, finally, wants to see the other ensemble cast Marvel films, like The Avengers, with me). It was laugh out loud funny, and there were many “YES! KICK BUTT!” moments to boot.

What was so great about it? Let’s ask our team…

Nonie (11 year old geek girl) says she really appreciated Hulk’s character development. “He was his own character this time, with his own thoughts and feelings, separate from Bruce Banner’s.” Ruffalo’s Hulk, especially when bantering (possibly via improv) with Hemsworth’s Thor, really got a lot across, with minimal words. I always thought that the Banner/Hulk storyline was the best part of the first Avengers film, and this film continues that story, along with others, showing how Banner and Hulk begin to appreciate each other’s complementary parts. And that Wisconsin-born Ruffalo is a fine actor.

Jack (9-year-old boy wolf) says his favorite part is when Blanchett’s character, Hela, challenges Thor to the core (“What are you the god of again?”), and the latter thinks back on his upbringing, his father, his goals and aspirations, what make him Thor (hint: it’s actually not his hammer), and calls up thunder so the good guys (god guys?) win. It’s a nice story, and done well.

From my side (middle-aged art nerd), it was the easy sense of the relationships, the improv, the further development of a lot of already fairly developed characters (22 films or something like that now?). Thor: Ragnarok’s stories and jokes refer to earlier in the film itself (classic improv), but also to the comics, to previous films, to pop culture… but you don’t need to know all the references (or any of them) to enjoy it.

I looked it up, and apparently Hemsworth felt like Thor 2: Dark World tried too hard to be serious, and lost sight of some of what he wanted from the character. He spoke it over with the director, with Marvel, and others, and… they totally went for his ideas, scrapping and re-booting on some level. We used to think of Thor as this long-haired, cape-wearing, hammer-wielding hero, who takes himself pretty seriously. Now? We think of Hemsworth. So… Hemsworth had at him! He tore his cape and tossed it, cut his hair off (hilarious scene, with Stan Lee), lost his hammer, and very often took the piss out of himself. The chemistry between him and Hulk (and separately, Banner), him and Tom Hiddleston’s AMAZINGLY AWESOME (as always) and even more developed Loki, him and Tessa Thompson’s Valkyrie, etc, etc. … It’s just obvious they had so much FUN making this film. And I admit: I was even surprised at the end!

Kitty (most beautiful woman in the universe – inside and out) really appreciated… Loki. We love to hate him, hate to love him. He often does good, but we can never trust him.  Also? Idris Elba. Also? Now she likes Chris Hemsworth (I am going to watch the new Ghostbusters with her). Also? We don’t want to give any (more) of the jokes away, but… after you see it, say to yourself…. “we’re not doing get help.” Overall what Kitty really liked was that in addition to this fun and funny super hero film, she was able to engage with her own childhood passions surrounding Norse mythology, which is so rich and complex. Also? The sound track. So eighties!

Thor: Ragnarok’s plot is fun and interesting, there are a lot of awesome tangents and cool-but-throwaway “catch up with the Marvel story” lines – and it all holds together, both from beginning to end, and in relation to MCU (Marvel Cinematic Universe).

All four of us recommend this film!

Posted in briefiew, culture, Jack, me, Nonie, pop culture, reviews · Tagged briefiew, comics, culture, fantasy, films, marvel ·
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nathaniel’s books

Interactive Art and Embodiment book cover
Interactive Art and Embodiment: the implicit body as performance

from Amazon.com

Buy Interactive Art for $30 directly from the publisher

Ecological Aesthetics book cover
Ecological Aesthetics: artful tactics for humans, nature, and politics

from Amazon.com

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