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30 May 2008 by nathaniel

holiday! (and more)

Had a fairly productive week working on my dissertation, and am now off to Belfast for a self-proclaimed long weekend – to celebrate Sid‘s 2nd birthday, Nicole and my 6-year wedding anniversary, and my own birthday (all of these in the span of 2 weeks)! We’ve never been up to Northern Ireland, and I have no idea what my better 2/3rds has planned, but it should be just grand. Will try to post some photos of that, and my folks’ recent visit to Dublin for Sid’s b-day (on her blog), when we’re back.

In the meanwhile… a proposal I’ve written with California-based artist and friend Scott Kildall (if you don’t know his work, you should definitely check it out; he’s an innovative and generous voice in the digi-arts community, and much of his work is not only smart but also beautiful) has been voted into the final round for a rhizome commission: Wikipedia Art. If you’re a member of rhizome, please take the time to rank the top 25 – and by all means, if you like ours (I’m biased, but I think you will), we’d really appreciate your rating it tops! Vote here (you need to log in first).

Posted in art, art and tech, creative commons, Ireland Art, Links, me, research, south african art, stimulus, technology, theory, uncategorical ·

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19 May 2008 by nathaniel

Fragments: GREAT ART for €40

window, 8×10 inches, lambda print on metallic paper, edition 100 Fragments: GREAT ART for €40

Fragments provides a fabulous opportunity to own and collect great, new, contemporary art. All works in the series have been created by established artists specifically for this project by the Haydn Shaughnessy Gallery.

Each Fragments artist revisits his or her existing work, and takes a fragment or detail or still from a print, photo, painting or video that they feel is indicative of their art or practice. The result is a series of ongoing images – Fragments – that capture the essence of their work; every piece has been especially crafted to give a wide public access to astonishing and collectible art at an affordable price.

Each archival Fragments print is available for €40 (about $62) plus shipping and handling from http://fragments.galleryica.com. These signed and numbered works are usually 8 x 10 inches and in editions of 100.

Fragments is part of the This Is Not A Brand art label by the Haydn Shaughnessy Gallery for Innovative Contemporary Artists.

Participating artists for the launch: LoVid, Chris Ashley, E J Carr, Jon Coffelt, Susan Kaprov, Nathaniel Stern. A new print by one of these or other/new artists is added to the site every week! Give the gift of art to yourself, friends or family :)

Image: window, 8×10 inches, lambda print on metallic paper, edition 100

Posted in art, art and tech, Compressionism, Ireland Art, me, re-blog tidbits, south african art, stimulus, technology, uncategorical ·

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18 May 2008 by nathaniel

Midwest Maneuverings

The rumors have already started to float, so I might as well confirm: I’ve accepted a full-time, tenure-track post as Assistant Professor of Digital Studio Practice in the Visual Arts Department, Peck School of the Arts, at the University of Wisconsin-Milwaukee (UWM). My contract starts this August.

It’s a great department / school / university and, honestly, I think a perfect fit. I’ll be teaching graduate and undergraduate artists ways to think about and make work that uses new media (and helping to design this new stream within the department), am also part of their interdisciplinary and cross-department DIVAS (Digital Imaging Visualization Animation & Sound) program in Inter-arts, and will be part of their Global Studies faculty, lecturing one course per year on issues surrounding art and discourse that affect and are affected by globalization. I’ve been chatting to my chair about other upcoming possible projects, emailing some grad students about work and readings, and doing research on Milwaukee and its surrounds; despite the cold (yikes!), it all looks and sounds just great.

I’m admittedly a little sad to leave Dublin just as I was getting settled, and I miss South Africa more than I can say (and part of me dreamed we’d wind up back in New York at some point!). But more and more, this new life is looking exciting and rewarding and like a great fit for my family, and I hope to carry on and strengthen my ties to my other homes now that I’ll be more centered and connected (and, hopefully, not working on my PhD dissertation for too much longer).

Congratulations are in order! And if you are ever in the ‘hood, please drop a line – after our trip back to SA for a few weeks, we’ll be in Milwaukee from mid-August.

Posted in art and tech, me, research, uncategorical ·

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15 May 2008 by nathaniel

UCD Intercorporeality and Intersubjectivity Conference

I’m presenting a bit from my dissertation (some writing and works from chapters 1, 2 and mostly 4 – not that it’s done) at this conference at the University College of Dublin in a few weeks. If last year’s graduate student conference on philosophy and embodiment was any indication, this year’s should be grand.

UCD Intercorporeality and Intersubjectivity Conference
Quinn School of Business
June 6-7, 2008

This conference will provide a forum for the exchange of ideas on the theme of the body and society. The renowned academic Professor Gail Weiss from George Washington University will present a paper entitled “Intertwined Identities: The Challenges to Bodily Autonomy”. Professor Stephen Mennell has written extensively on the work of Norbert Elias and will give a paper entitled “Against Dualism: Bodies in Light of Norbert Elias’ Post-Philosophical Sociology”. In addition to these keynote speakers we have sixteen confirmed international and Irish speakers who will present on a diverse range of topics. Panels include Embodied Ethics, Gender and Feminism, Body Politics, Embodied Aesthetics, and Embodied Relations.

Full programme and registration details are available online at www.ucd.ie/philosophy/iiconference

My own abstract below the fold. Continue reading →

Posted in art, art and tech, inbox, Ireland Art, me, re-blog tidbits, research, south african art, stimulus, technology, theory ·

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14 May 2008 by BradyDale

Interview: David Strattan White on SIMULATIONS

A few weeks ago, I watched a staged reading of David Strattan White’s play Simulations, at The Walking Fish Theater in Philadelphia. Simulations is a play inspired by the world of the computer game, The Sims. It imagines two people in the real world, two people in The Sims world and one person who might come from either.

David recently left Philadelphia for a teaching job in Indiana, but after we talked for a little bit after the reading we had a more thorough discussion about his work on-line.

Like the previous interview with David Kessler, this interview has a companion exterview (a talk about everything else) over at This Too Will Pass.
————————

BradyDale: From where I sit, we are only starting to see literature that deals with the new technology that surrounds us. Do you agree? Jonathan Lethem came to Philadelphia’s Free Library a little while back to talk about his latest book. I remember two things about that visit: first, that I didn’t think he’d be that boring and, second, that he said he just adamantly did not write about email or cell phones or the web in his books. It just didn’t feel right for him, and I empathize. Your play, Simulations, is all about a video game, though. Was that something you had to overcome or is it weird that I’d even bring it up as an issue?

DSW: I think that we are only starting to discover our technology – period. I remember eight years ago when I was moving to Philadelphia, my mom insisted that I get my first cell phone. That was eight years ago. Plays take a while to create. They are written, then they’re workshopped, then they’re marketed, then if, they’re chosen for production, there’s often eight to eighteen months between selection and production. I think the current technological lag is partly due to the fact that technology is moving so fast right now. It’s hard for artists to keep up. The difficult thing about writing for the current moment is that the current moment is often gone before you finish your first draft. I think that’s why a lot of writers avoid it. Because it’s hard to judge what will be an enduring sort of thing and what will become silly.

In Simulations I think I was just so fascinated by the idea of Betty creating her own fantasy happiness. And how easy it is for us to sort of surround ourselves in our own fictions. The most daunting task in tackling a video-game play (if that is a thing) was the question, ‘how do I portray a bridge between real world and Sim world.’ But that was never the point, so I just sort of decided that she’d just wish upon a star and be done with it. The video game just comes to life and the audience will deal with it.

I think that the Sims is as much a cultural phenomenon as it is a technological one. Our age is somehow both voyeuristic and escapist. We as a people seem to want technology to transport us away from our problems and on to identical problems. Somehow we relax from our mundane existence by creating an alternate mundane existence. And somehow we find love in our fantasy world, but we hide away from the exact same things we create. It’s a rabbit hole in an Escher painting.

I have read, seen and acted in other plays that deal with the moment in technology. Y2K by Arthur Kopit comes to mind. I participated in a developmental workshop at the Wilma for a play called Agency* by Ken Linn. which was about a pedophile Catholic priest who volunteered to be made into a cyborg assassin for the government in return for curing him of his urges. It was fantastic.

I think technology is something that always will color the landscape of art and literature. Shakespeare wrote about sea travel, Dickens wrote about the Industrial Revolution, Death of the Salesman is greatly influenced by automobiles and telephones, The Fountainhead is an epic story about progress in architecture and journalism. Changes in the world are the most fascinating subjects, and technology is a big fat harbinger of change.

BradyDale: I really liked your response about the bridge between the real world and the world of “The Sims.” Not going into it was a really good choice, though as an audience member I did think about it.

From what you said during the feedback session the other night, it sounds like you plan to revisit the script pretty seriously. How hardcore do you get about rewrites? I saw Chuck Palahniuk speak once and he said that he writes a complete new ending every time he revises a book. Just for fun. It sounded miserable to me because the end of the book is the most stressful part to write. All the stakes are on the end.

Where does the current version fit in your revision process and how much do things change over time with you? Will you put in whole new elements? Do you get re-inspired? Where do the biggest changes happen in the course of writing one of your scripts?

DSW: Personally, at this point in my life, I don’t have a set method. I sort of let the story dictate the process. Maybe I could write more if I did have a set process, but I feel like fitting the process to the story allows each story it’s own kind of form. So I’m always a little off-balance as far as what happens next. I can tell you for Simulations that I’m definitely not happy with the ending yet and that I think the play needs another layer – whatever that means. I’ve been trying to think about what that is, and experimented with some ideas that I’ve more or less thrown out. I think, except for the end, that every scene that is there will be there. And much of the end might be there. So in this circumstance it’s about writing more and finding a way to re-situate the new stuff so that the structure is still harmonious.

BradyDale:
You had one scene in particular where you said in your stage directions that maybe the walls would change color for a moment. We were all watching a staged reading, so that didn’t happen. There is also the issue of the hearts floating over the two characters heads when they fall for each other. Do you hope to incorporate new technology on stage? Would you, ideally, like to be a part of the first staging of “Simulations?” If so, what would be your top priority to see happen in a full staging of the play (at least as it’s written now)?

DSW: I think that directors like to find solutions. I know I do when I direct. I think that’s one of the fun things about creating theatre. A lot of times when I write, I’ll come up with an idea and then something in my brain will say, “Yeah. But how are you going to do it on stage?” Then a different voice says, “That would be really fun to figure out.” I really pride myself in not backing down from impossible things. I think that’s one thing that most really great theatre artists have in common.

That being said, I’ve seen lights really change the color of a room in an amazing way. And there could be new technology or really old technology. I see no reason hearts couldn’t simply be suspended from the ceiling. Ultimately, we don’t even have to see the hearts. But I do think it would be cool if we did. Also, why stop with hearts? there could be plusses, minusses, all other things that hover above Sims’ heads.

I will undoubtebly be a part of a staging. I won’t be the director. I like seeing what others bring to my writing way too much to do that. I’ll be the writer. I may be in rehearsals some or not at all. It depends.

As for the top priority, I’m really not sure. That depends on what the actors bring to it. This particular play, for all the talk I’m finding that it inspires, is really mostly a good time. I don’t think it’s ideas will change our lives, although it’s not without thought. I think for this one, success depends on how much fun it is. That simple. Get it? SIM – ple? Okay. That’s bad.

BradyDale: No, no! Don’t regret a pun! I’m tempted to request a pun in every answer! Your answer is just the opposite to one I once heard Kevin Smith give about his movies. He said he knew he was a bad director but just didn’t trust anyone else with his scripts. I thought, “But if you know you’re a bad director…” Some people have strange logic…

When I saw the staged reading of Simulations, there was a sort of talk-back at the end of the session. It seemed like most of the people in the room were involved in theater to some degree. I’m not, but I am a wannabe writer. As I remember, there was a lot of talk about the characterization of the Sims. Moments that confused people a little. The issue of the gobbledygook language the Sims spoke and how much the audience needed to be educated about The Sims in order to “get” your play. Overall, people were really positive and supportive of the play. I mention all this just to provide some context for folks who weren’t there.

What did you take away from the feedback you got? I could see everything people said churning hard through your head. You didn’t write much down but that seemed to be more because you were processing everything so intensely. What did you take away from that feedback? Did the things people said help or did the whole process help you to reveal even bigger questions about the script? I guess the real point of this question is to try and find out what was going on in your head during that discussion.

DSW: I got a lot from the discussion. Most importantly, that people followed it, even though they weren’t educated about The Sims(TM). That was good news. After that, I was kind of seeing the play fall together in a new way, and all of the specifics just sort of swirl into a new image of the play that was happening. When I wrote it, I’d just discovered Sara Ruhl’s plays. I love her simple, magical humor. I think that sort of aesthetic found its way into what ultimately became a farce in my play. I heard Tom Stoppard say that he doesn’t try to write a play until he has two or three ideas for a play, then he writes them all together. So I was thinking about the play being less direct. I almost think it’s too clear what it’s about. The talkback was great. And the reading was very informative. I don’t think I’m a comedic writer, so it was a little scarey wondering if people would be excited about this one. So it was cool to see the actors so attracted to the story.
__________________________
Now read the exterview with David.

Posted in art, art and tech, brady dale, pop culture ·

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14 May 2008 by nathaniel

friend of the summit

For those of you who don’t know, I’m a huge supporter of Creative Commons (CC), and more specifically iCommons. The former is an organization dedicated to open source coding and content for creative technologists, designers, artists, musicians, scientists (and more!), and promotes access and re-mixing through distribution licenses that are alternatives to copyright worldwide. The latter (iCommons) is an international community of the same types, all of whom may use or promote CC, copyfight, pirated content/material for activism and/or art, remixing and reusing legally and illegally, or anything around “the commons” of content and community; this is mostly manifested as a yearly summit of amazing individuals talking about and furthering the state of the (communal) arts (and the community itself).

In 2006 and 2007, I participated as an artist in resident (AIR) for iCommons (in Brazil and Croatia, respectively), and in the latter year I ran a larger AIR programme, where there were 6 interdisciplinary artists (and one arts critic!) from 4 continents. Although I’m sitting out this year (Sapporo!), I’m still a friend, as evidenced by the logo/link below and in my sidebar.

I highly recommend checking it out and getting involved – my life, art, networks and activist tendencies are better having been involved, and I’m sure to be participating again in the future.

Posted in art, art and tech, Compressionism, creative commons, iSummit07, me, news and politics, pop culture, re-blog tidbits, south african art, stimulus, uncategorical ·
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nathaniel’s books

Interactive Art and Embodiment book cover
Interactive Art and Embodiment: the implicit body as performance

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Buy Interactive Art for $30 directly from the publisher

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Ecological Aesthetics: artful tactics for humans, nature, and politics

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