Author Archive
About nathaniel
Nathaniel Stern is an artist and writer, Fulbrighter and professor, interventionist and public citizen. His work stages situations where bodies, concepts and matter are felt as relationally performed. http://nathanielstern.com
14 September 2017 by nathaniel
On Geek Girls: some thoughts with my 11-year-old
Yeh, so occasionally my daughter and I are going to post some reviews of movies, comics, art, coding, and more, from a tween’s (and her dad’s) perspective. This is the first! On Geek Girls… What is there to know about geek girls? We are girls, and we are geeks. Do the math. Or… we could […]
13 September 2017 by nathaniel
how to write an artist statement, part 2
I wrote this post on how to write an artist statement back in June 2009, and it is still, to this day, in the top five of visited pages on my site every month. In short, I recommended any given statement for a work of art include three things: what the piece is, what we […]
13 September 2017 by nathaniel
The Facebook
So, I finally bit the bullet and made a Facebook “fan” page, since I have my new book coming out this Spring. Any advice? Should I “invite” friends to “like” it? What else should I do? It feels… weird. Thanks! (PS please go and like it.) https://www.facebook.com/nathanielestern/
12 September 2017 by nathaniel
How to make the cover / header image smaller in WordPress 2017 theme
I just figured out yesterday how to make the cover image / header image smaller in the WordPress 2017 (Twenty Seventeen) theme, and I’ve already had a number of people ask me how! It’s pretty simple. And you don’t need to modify the theme, or make a child theme. Simply go to Customize>Additional CSS and […]
11 September 2017 by nathaniel
Syllabus sharing: Electronics and Sculpture, a class with arduino, mechatronics, and art at UWM
This term sees my first time teaching a full semester of Arduino in the Department of Art and Design at the University of Wisconsin-Milwaukee. Most geeks will know that the Arduino is an open source microcontroller for physical computing projects. Easy break down: whereas multimedia and code art classes (in Processing or Max or openFrameworks, for […]
08 September 2017 by nathaniel