‘3 Point Turn’ / ‘Call and Response’
You are invited to the opening of
Call and Response
performative prints and iterations
On Saturday 27 January 2007 at 15:00
Art on Paper Gallery, 44 Stanley Avenue
Johannesburg South Africa

satin bed, lambda print, 220×600mm
To be opened by Professor Jane Taylor
Preview by appointment
Walkabout with the artist, Saturday 3 February at 15:00
The exhibition closes 24 February 2007
http://callandresponse.co.za for information, catalogue and images

satin bed II, aquatint, 195×245mm (455×370mm support)
Art on Paper Gallery
44 Stanley Avenue Braamfontein Werf (Milpark)
PO Box 91476 Auckland Park 2006 Johannesburg
+27 11 726 2234 +27 11 482 7995
info@artonpaper.co.za www.artonpaper.co.za
Tues to Sat 10:00 - 17:00
Compressionism is an exploration of media and perception, a transfiguration in time and seeing.
Howdy y’all.
Apologies for the lack of updates on this blog or my daughter’s site over the last few weeks. I realize now that I really only cut out a few hours per week (my online teaching), but added a full-time PhD post, a daughter, a new country to learn, and (the usual) a few new writing and art projects. The blog has (and will likely continue to) suffered a bit. Also expect more on the academic / philosophy art-geek side, and less on the techy and local stuff… But, a few things to report nonetheless.
Without further ado,
In and Around: the Implicit Body as Performance
by li’l ole me
Theorists and producers of the “mixed reality” movement within interactive art argue that inviting action and enactment, rather than producing illusion and simulacrum, creates more immersive spaces. Mark Hansen’s concept of the “body-in-code,” for example, reads the sensorimotor body here as an “activity” and a “being-with,” where the body is “distributed beyond the skin in the context of contemporary technics.”
Others, such as Brenda Laurel and Chris Salter, have sought to re-think critical histories of digital practice in order to locate interactive and digital art more precisely in the theatrical or performance realms.
My research contends that in such spaces, it is the body, itself, which is performed. A body in space can “act” as a site of emergence, a boundary project, and an incipience. While Rebecca Schneider’s “explicit body” in feminist performance art performatively unfolds (Latin: explicare) and explicates, the implicit body concordantly enfolds (Latin: implicare) and implies. Inter-action is both constitutive of, and always already involved in, the space of the body as relational. Like an animated moebius strip, the body is: in and around.
This paper attempts to think through digital art as a proscenium for, and framer of, the implicit body. I’m not necessarily interested in work or environments that are more illusory or more immersive, but that, rather, ask us to move in ways we normally wouldn’t, pushing the boundaries of performativity and affect. Like space itself, bodiliness is “susceptible to folding, division and reshaping… open to continual negotiation” (K Kirby). By setting the stage, interactive artists-as-directors create productive tensions between the per-formed and the pre-formed, shifting our experiences of “body”. At stake, are potential strategies for intervention in our understandings of enfleshment, art that contextualizes embodiment towards specific ends.
Alright art nerds, I hadn’t planned on posting the rest of the day, but Make has made this impossible. Phillip Terrone has just posted Craftsman’s latest woodworking tool, an $1800 computer controlled CNC machine. Boing Boing’s Cory Doctorow describes it as a 3-D printer, which doesn’t mean that it prints holograms on wood, but rather that you can rip, cross cut, miter, contour, joint and route, without having to own a separate tool for each job. Hello all-in-one printer of the woodworking world! Product description below:
"Compact, computer-controlled, 3-dimensional woodworking machine with an easy-to-use interface. It allows a novice to make a complete project without a shop full of tools.The unique configuration allows it to perform many other woodworking functions, including ripping, cross cutting, mitering, contouring, jointing and routing. The CompuCarve can work in most soft materials, including wood, plastics (polycarbonate or cast acrylic) and certain types of high density foam. Set includes CompuCarve machine, (1) 1/16 in. carbide carving bit, (1) 1/8 in. carbide cutting bit, CarveWright Memory Card, starter software package, (2) 1/4 in. bit adaptors, vacuum bag adaptor, bit removal tool, hex wrench, owner’s manual and Quick Start Guide." - Link.